[11:11] <@uncledrax> if ( !Person(UncleDrax).isDrunk) { Beer B = Fridge.getBeer(); UncleDrax.install(B); }
[11:12] <@MrPutz> last vb.net class i had was 5 years ago
[11:12] <@MrPutz> \o/
[11:12] <@uncledrax> to be fair, I'd need about 1000 lines of support classes/methods for a OOP beer drinking routine
[11:13] <@MrPutz> worth it
[11:13] <@uncledrax> I mean, I'd have to construct a factory class for the beer
[11:13] <@uncledrax> handle beer IO
[11:13] <@Case_> uncledrax with his OOP...I blame 1) java 2) unrealscript
[11:13] <@uncledrax> make it thread safe (so I could drink multiple beers at once)
[11:13] <@uncledrax> nah, Uscript would be
[11:16] <@uncledrax> if ( (BeerPawn)UncleDrax.hasState(locs('drunk')) { var <Beer> b; b = Level.spawn(class'Yungling',,,,,,,0); UncleDrax.consume(b); UncleDrax.gotoState('Drunk'); }
[11:17] <@Case_> ouch
[11:22] <@uncledrax> heh paraphrased of course
[11:22] <@uncledrax> anyway.. must install food
[11:12] <@MrPutz> last vb.net class i had was 5 years ago
[11:12] <@MrPutz> \o/
[11:12] <@uncledrax> to be fair, I'd need about 1000 lines of support classes/methods for a OOP beer drinking routine
[11:13] <@MrPutz> worth it
[11:13] <@uncledrax> I mean, I'd have to construct a factory class for the beer
[11:13] <@uncledrax> handle beer IO
[11:13] <@Case_> uncledrax with his OOP...I blame 1) java 2) unrealscript
[11:13] <@uncledrax> make it thread safe (so I could drink multiple beers at once)
[11:13] <@uncledrax> nah, Uscript would be
[11:16] <@uncledrax> if ( (BeerPawn)UncleDrax.hasState(locs('drunk')) { var <Beer> b; b = Level.spawn(class'Yungling',,,,,,,0); UncleDrax.consume(b); UncleDrax.gotoState('Drunk'); }
[11:17] <@Case_> ouch
[11:22] <@uncledrax> heh paraphrased of course
[11:22] <@uncledrax> anyway.. must install food
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