Below is one suggestion for a weapon and a few suggestions for the further use of alternate fire.
Commando seemed to get a little shafted. Unlike every other perk but the Firebug, Commando gets one weapon, the Bullpup. The Bullpup's great and all, but who doesn't like variety? My suggestion for a second weapon is a high-priced M16 with mounted grenade launcher. The grenade launcher would use existing hand grenade ammo to launch a grenade that explodes on contact. Obviously this is not totally realistic, as mounted launchers use specialized grenades, but hey, this is a Zombie game after all. These would be fired with, you guessed it, the alt fire button.
Alternate fire is a great inclusion in any game, and I am sad to see this used in only a few guns. I think these alt fire mechanics would greatly benefit the depth and fun of the game:
Hunting Shotgun - Fires from both barrels at once.
Dual Handcannon - Fires from both guns at once, with less accuracy.
Melee Weapons - Limiting the different animations to fire and alt fire instead of what I assume to be random.
Grenade - Cooks the grenade.
Flamethrower - This is the addition I think would be the most fun. Alternate fire on a flamethrower takes an ammo tank from your supply and throws it in front of you. Why would this be useful? Because it's explosive. The Firebug now has the ability to set a trap for zombies by creating it's own explosive trap with the cost of a large portion of ammo stock. The catch would be that to ignite the tank you would have to shoot it with a regular bullet. If these things ignited from regular fire, your bottomless pocket would explode every time you caught yourself on fire! To ignite your explosive trap would require you to switch to your pistol or have a teammate do it. I think this would be a great addition to the perk that gets little as it is. (Great for surprising those zombies as they break down the door too)
Seems like the Handcannon, Hunting Shotgun, and Grenade changes would even be easy to code in as well.
Commando seemed to get a little shafted. Unlike every other perk but the Firebug, Commando gets one weapon, the Bullpup. The Bullpup's great and all, but who doesn't like variety? My suggestion for a second weapon is a high-priced M16 with mounted grenade launcher. The grenade launcher would use existing hand grenade ammo to launch a grenade that explodes on contact. Obviously this is not totally realistic, as mounted launchers use specialized grenades, but hey, this is a Zombie game after all. These would be fired with, you guessed it, the alt fire button.
Alternate fire is a great inclusion in any game, and I am sad to see this used in only a few guns. I think these alt fire mechanics would greatly benefit the depth and fun of the game:
Hunting Shotgun - Fires from both barrels at once.
Dual Handcannon - Fires from both guns at once, with less accuracy.
Melee Weapons - Limiting the different animations to fire and alt fire instead of what I assume to be random.
Grenade - Cooks the grenade.
Flamethrower - This is the addition I think would be the most fun. Alternate fire on a flamethrower takes an ammo tank from your supply and throws it in front of you. Why would this be useful? Because it's explosive. The Firebug now has the ability to set a trap for zombies by creating it's own explosive trap with the cost of a large portion of ammo stock. The catch would be that to ignite the tank you would have to shoot it with a regular bullet. If these things ignited from regular fire, your bottomless pocket would explode every time you caught yourself on fire! To ignite your explosive trap would require you to switch to your pistol or have a teammate do it. I think this would be a great addition to the perk that gets little as it is. (Great for surprising those zombies as they break down the door too)
Seems like the Handcannon, Hunting Shotgun, and Grenade changes would even be easy to code in as well.