I want to create a mutator that can modify zed behavior by extending class and changing values. since there's a few of tutorials on the internet, i may not understand it well enough but i've been forking with other's code but seems like it doesn't fit my case.
i created 2 files first contains
class KFAIController_ZedHusk2 extends KFAIController_ZedHusk;
defaultproperties
{
FireballAimError=0.9999999f
}
I want to make husk having worst accuracy. I named it KFAIController_Zedhusk2.uc. for the second file named HuskAcc.uc
according to this post
class HuskAccMut extends KFMutator;
defaultproperties
{
}
I don't know what to put in side defaultproperties or inside class. this is my first time mod. please someone guide me a way so i can build on this mut thanks
i created 2 files first contains
class KFAIController_ZedHusk2 extends KFAIController_ZedHusk;
defaultproperties
{
FireballAimError=0.9999999f
}
I want to make husk having worst accuracy. I named it KFAIController_Zedhusk2.uc. for the second file named HuskAcc.uc
according to this post
class HuskAccMut extends KFMutator;
defaultproperties
{
}
I don't know what to put in side defaultproperties or inside class. this is my first time mod. please someone guide me a way so i can build on this mut thanks