I'm going to call BS on the "he can never get you if you just run around and stay behind him" strategy.
I've had like three or four separate instances now when he's grabbed me while not even remotely facing my direction, I just suddenly get locked in place and float over into his arms (or grabbed from much further than seems possible)
If any of you have played Mass Effect 3 Multiplayer, it's a lot like any of the enemies with those BS cinematic instant-kill attacks like the Banshees. If you're within 10 feet of them, you're ALWAYS at risk for a grab when his smoke clouds are deployed. At least Hans' grab can't take you below 30 health with his, yeesh.
I'd also like to argue against the statement that he FULLY heals on each grab, unless someone has stood by as a commando and watched him go from near-death to 100% on a single grab. My reasoning? The most successful runs I've had against him did NOT involve avoiding his grabs at all, but rather just keeping a steady damage output.
Thus, I theorize that he only heals SOMEWHAT from each grab, and the reason most people think he's healing fully is because so many people are exercising such overly-cautious kiting tactics that you aren't doing ENOUGH damage between grabs. IE, if he can only heal 25% of his max health per grab and you're failing to take off more than 25% of his health between those grabs, you aren't going to make any progress, but if you're taking off 50% of his health you will.
I may be wrong, as I don't have any hard evidence for this, but this is my observation. Being overly cautious and kiting too much ends in failure far too often, while giving covering fire when Hans is targeting other people and damaging him consistently very often results in success (assuming everyone does a good job staying off those grenades and gas clouds. Or standing out in the open when he's got the machine guns out, or failing to fend off a melee rampage)
I've had like three or four separate instances now when he's grabbed me while not even remotely facing my direction, I just suddenly get locked in place and float over into his arms (or grabbed from much further than seems possible)
If any of you have played Mass Effect 3 Multiplayer, it's a lot like any of the enemies with those BS cinematic instant-kill attacks like the Banshees. If you're within 10 feet of them, you're ALWAYS at risk for a grab when his smoke clouds are deployed. At least Hans' grab can't take you below 30 health with his, yeesh.
I'd also like to argue against the statement that he FULLY heals on each grab, unless someone has stood by as a commando and watched him go from near-death to 100% on a single grab. My reasoning? The most successful runs I've had against him did NOT involve avoiding his grabs at all, but rather just keeping a steady damage output.
Thus, I theorize that he only heals SOMEWHAT from each grab, and the reason most people think he's healing fully is because so many people are exercising such overly-cautious kiting tactics that you aren't doing ENOUGH damage between grabs. IE, if he can only heal 25% of his max health per grab and you're failing to take off more than 25% of his health between those grabs, you aren't going to make any progress, but if you're taking off 50% of his health you will.
I may be wrong, as I don't have any hard evidence for this, but this is my observation. Being overly cautious and kiting too much ends in failure far too often, while giving covering fire when Hans is targeting other people and damaging him consistently very often results in success (assuming everyone does a good job staying off those grenades and gas clouds. Or standing out in the open when he's got the machine guns out, or failing to fend off a melee rampage)
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