I pretty much disagree with him.
- The recon plane, it shows where enemies were seen, but it doesnt mean they will be there, its best to predict where people are moving than omg BC2 spotting.
- Mini-maps: just play on realistic.
- Automatic reloading: Esc, Settings.
- Leveling/Skill grinding: some like, some don't, i am personally not liking it because the unlocks are not chooseable, when you unlock something its always activated. The stat boost idk yet the extent your character improves so i will pass judgement for now.
As for the canned chatter: I like it, of course a 3D VOIP would be nifty and is in the works.
What the hell, sure there are problems in the interface (no colors for teams and squads), how it detracts people for communicating is beyond me so someone please explain.
Clearly he didn't even fired up the Single Player.
Flamethrowers, it would be sweet indeed but spreading persistent fire, i don't think so technically.
In game hero effects such as?
Player placed MG positions, i agree but not placeable anywhere.
recon planes, mini-maps, radar, automatic reloading, leveling, and skill grinding.
- The recon plane, it shows where enemies were seen, but it doesnt mean they will be there, its best to predict where people are moving than omg BC2 spotting.
- Mini-maps: just play on realistic.
- Automatic reloading: Esc, Settings.
- Leveling/Skill grinding: some like, some don't, i am personally not liking it because the unlocks are not chooseable, when you unlock something its always activated. The stat boost idk yet the extent your character improves so i will pass judgement for now.
As for the canned chatter: I like it, of course a 3D VOIP would be nifty and is in the works.
The unintended side effect of canned voices is that players are left unable to communicate effectively about the battlefield.
What the hell, sure there are problems in the interface (no colors for teams and squads), how it detracts people for communicating is beyond me so someone please explain.
That the game lacks any real historical context is another glaring fault that will affect it's long term chances. The maps start and stop with no contextual background, no information on the units fighting, where they are, or why they are there.
Clearly he didn't even fired up the Single Player.
TWI should have focused on features that would make the game dynamic for years to come: flamethrowers, spreading and persistent fire, in-game hero effects, player placed MG positions
Flamethrowers, it would be sweet indeed but spreading persistent fire, i don't think so technically.
In game hero effects such as?
Player placed MG positions, i agree but not placeable anywhere.
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