First of all, I'd like to say that while it is fun to top the kill board, having people compete and be reckless in order to attempt to do so is never helpful. With that aside, I'd like to see a more fair representation in score.
If people can manage to be constructive in their rivalries and competition, all more the better. To this extent, I think it would be nice if they could modify the "kill number" to a "kill score". Rather than everyone trying to wipe out clots to raise their score, more difficult specimens would grant higher score per kill.
While this isn't so much a problem with organized groups, I think it would add an interesting way to show which teammate is really contributing more.
For instance:
Clot1
Crawler 1.5
Stalker 2
Gorefeast 3
bloat 3
siren 4
Scrake 8
fleshpound 10
Points will be divided in the event of an assist, with the exception of enemies that are below 10% HP.
That aught to be a fairly accurate representation, if a fairly modest one. What do you guys think?
Amendment1:
The score board would also track: accuracy (percentage), Favorite perk, Favorite weapon, healing done (to self and to others separate), money earned, money given away, assists, most hated enemy type, damage to the patriarch.
If people can manage to be constructive in their rivalries and competition, all more the better. To this extent, I think it would be nice if they could modify the "kill number" to a "kill score". Rather than everyone trying to wipe out clots to raise their score, more difficult specimens would grant higher score per kill.
While this isn't so much a problem with organized groups, I think it would add an interesting way to show which teammate is really contributing more.
For instance:
Clot1
Crawler 1.5
Stalker 2
Gorefeast 3
bloat 3
siren 4
Scrake 8
fleshpound 10
Points will be divided in the event of an assist, with the exception of enemies that are below 10% HP.
That aught to be a fairly accurate representation, if a fairly modest one. What do you guys think?
Amendment1:
The score board would also track: accuracy (percentage), Favorite perk, Favorite weapon, healing done (to self and to others separate), money earned, money given away, assists, most hated enemy type, damage to the patriarch.
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