It looks nice!
A couple questions?
1) What card are you using?
2) Do you run into the "missing-weapon/squad-selection-screen" issue?
3) What driver version are you using and what is your OS?
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Problem is effects like DOF and bloom ruin the effect anywhere but within a few feet of your immediate vicinity.
I've been playing with AA off and I honestly can't see the benefit in using any of the offered modes.
It looks nice!
A couple questions?
1) What card are you using?
2) Do you run into the "missing-weapon/squad-selection-screen" issue?
3) What driver version are you using and what is your OS?
I can't find the AA Compatibility menu anywhere.. what exactly am I missing here?
I did some googling on it - redownload Nvidia Inspector, but make sure to keep ALL the files that are unrar'd/extracted in the same folder, then run the exe from that folder.
Since the latest update my controls for melee/alt fire and use/give ammo wont save. After a new map loads or I shut down RO2 they go back to default. Since doing Spanks AA fix thing I cant see my control options. Does anyone know how to change them in the ini. file? i like LeftAlt as the use and mouse 5 as the alt fire/melee.
Also is there a way to have crouch as a held key rather than toggle?
Thanks in advance.
Ta
Sal
Since the latest update my controls for melee/alt fire and use/give ammo wont save. After a new map loads or I shut down RO2 they go back to default. Since doing Spanks AA fix thing I cant see my control options. Does anyone know how to change them in the ini. file? i like LeftAlt as the use and mouse 5 as the alt fire/melee.
Also is there a way to have crouch as a held key rather than toggle?
Thanks in advance.
Ta
Sal
however csaa or msaa give frame drop on rig, i don't know why you can actually gain fps....
This is a actually much better, not sure about performance difference I always was around 40-60 fps, but the game looks a lot better.
Note: this is for Nvida cards only, hopefully a fix pops up for team red in the near future.
Some of you may like the new shader implemented AA modes, after all they leave a small memory footprint, offer lightning fast "AA", and better frames in comparison to traditional MSAA/SSAA/FSAA/CSAA...some of you may not like them.
If you have a Nvidia card you may have tried to force AA manually via the NVCP, only to find out that nothing happens. In order to force any type of AA of your choosing you will need one thing, Nvidia Inspector.
1. Open your Nvidia Control Panel and select the Manage 3D Settings tab.
2. Click the Program Settings tab.
3. Click Add. Now navigate to your RO2 install directory and add the games .exe (e.g. C:/Program Files/Steam/SteamApps/Common/RedOrchestra2Beta/Binaries/Win32/ROgame.exe)
4. Once the profile is added, manually change a setting (e.g. under "AntiAilising - Transparency"...change it to "Multisample"). The key is to manually change a setting so it is in bold and black. A manually changed setting is needed to create a modified profile which will later be accessed in Nvidia Inspector.
5. Click Apply the settings and exit NVCP.
...Now...
1. Download Nvidia Inspector
2. Install it.
3. Open it and click the small Driver Profile Settings button, it appears as two crossed tools icon on the right hand side directly after the driver version text.
4. Once to "Profile Settings" menu appears, click on the "User Modified Profiles" button on the top, the icon for it is a house.
5. Select the Red Orchestra 2 profile.
6. Click on AntiAilising Compatibility (third option in the menu), a drop down menu should appear, select 0x080100c5 (Mass Effect I, Mass Effect II).
7. Further down is AntiAilising Mode, click on that and select Override Any Application setting.
8. There are three options/settings directly below the AntiAilising Mode button, you have your choice as to what to use. Unless you know what you are doing, stick with CSAA and MSAA*.
9. Click apply in the top right hand corner.
*Avoid "SuperSampling" and "Combined Modes" unless you have vram from future as they rely blowing the picture resolution up by 2x/4x/etc and then downsample the image to rid unwanted jaggies - it looks nice, but we invented MSAA for a reason...
Lastly...you need to have FXAA/MLAA off ingame in order to use this properly.
Screenshots on Ultra with 8xCSAA for proof
[url]http://i.imgur.com/w01nP.jpg[/URL]
[url]http://i.imgur.com/qr3l4.jpg[/URL]
[url]http://i.imgur.com/qzGA3.jpg[/URL]
Edit: For the record I want to state that not only does the game look better with traditional AA, but it also performs better on my system in comparison to both FXAA and MLAA.
There unfortunately is one issue with this method currently and that is the squad selection screen and the weapon selection screen - they both disappear when you force AA (see this thread for image examples - [url]http://forums.tripwireinteractive.com/showthread.php?t=58309&highlight=weapon+selection[/URL]). If anyone at TWI are listening, please fix this - this is an extremely simple problem. Do not make us live with MLAA or FXAA - they are poor choices in comparison.
Edit: Here is a thread with some comparison shots, note the FPS increase with CSAA vs MLAA
With the current AA options in the game the entire scene flickers and jaggies around when zooming or moving the mouse. It is hard to make out a soldier in a dark window from the other pixels flickering all around him!
Anyone have any idea about SGSSAA?
Hopefully this blurry AA crud is just a phase developers are going through, having to find workarounds is just annoying.
I have to agree almost to the point that the game looks somewhat ugly cos it is so flickery and jagged.
Unfortunately I have AMD card and I have not yet been able to find settings to make the game look more sharp.