Looks great need a way to tune gravity down without jump pads though
Gravity is very close to normal everywhere except where special jumps are possible.
This is pretty close to Faith jumping normally except where she can do special jumps. E.g. she doesn't always jump as high as she does when you speed-vault over a fence and she doesn't always jump as far as she does when you use a piece of railing as a stepping stone.
Of course I don't have immersive animations that show what your character is doing and the camera doesn't get jerked around so it looks a little floaty.
Other than that the gravity concept works ok, I think. Far from perfect, obviously, because it's just a fun makeshift solution but ok for what it is.
As for jumppads, I try to avoid them wherever possible. I find some of the stepping-stone jumps can't be made any different but wherever I can I use gravity wells. It's just much cooler if you have to press jump yourself and your timing and your directional input decides whether you make the jump or not rather than having a jumppad throw you around. In some rare instances it can't be avoided though. Well, at least I can't.
@Fa11ure: As this in all likelihood won't be released I don't need beta testers. On the off chance it is going to be released it'll be as a public beta, open to everyone.