Very nice work Danh! Beautiful map, lovely atmosphere.
I love the fog in the first caps
I tried your map and it's great so far. Unfortunately, I only played with like 16 players and a ton of bots, so I cannot really comment on how 32-32 all human matches would turn out, but:
Regarding artillery: I am ALWAYS against short artillery cool down times. Artillery should be the first and the last idea a commander has to give one devestating blow to the defenders/attackers. A constant artillery bombardment is killing the game. Many maps, Barracks and Mamayev especially, are a freaking artillery spam simply because the team relies on it and the commander sometimes even exploits it. Like: Don't push too hard, let them bleed out through my artillery powning.
Too much artillery in my eyes is more harmful to the game than too less...
Not to sound unpleasant, but that's what you get when you release the map after you think you've finalised most of it: feedback incompatible with your desires and hopes. Not that I've mapped for RO, but I guess that's why people release early, unpolished betas to get that initial feedback on the general layout before going over to work on details.
Hope this helps in some way.
Obviously p[osted in the WRONG thread.
i don't see how.snip.
Hope this helps in some way.
perhaps you can quote anything I. Kant said in this thread, that was in any way constructive? i just don't see it.Its called constructive criticism, try it some time.
i don't see how.
perhaps you can quote anything I. Kant said in this thread, that was in any way constructive? i just don't see it.
looking forward to playing this map! downloading now!
THANK YOU!
Not to sound unpleasant, but that's what you get.
Its called constructive criticism, try it some time.
All looks good to me except for the bunker changes - I guess tho, you had good reasons for doing so... Time will tell.List of Upcoming Changes:
Replaced Mamayev Bunkers with dug outs
Replaced 50% of the grass, hopefully no more floating ones
Replaced all the bushes, no more tiny ones to trip on
Capture time for G and D increased by 15 seconds
Added more defense for G
Added more trees and snow
Added more cover for Russians in K
German Arty Timer reduced to 5 minutes from 8
German Mortar Timer reduced to 4 minutes from 5.7
Russian Arty Timer reduced to 6.66 from 8
Russian Mortar Timer reduced to 5 minutes from 5.7
Expanded Map Boundaries
Adjusted Spawn Protection
Feel free to debate these changes and give good reasoning.