As a fan of Project Reality (mod for BF2) and Arma 2 (in well organized PvP events), one of the things that drawn me to buy RO2 is how well it could merge the best out of fast paced FPS and mil-sim minded FPS.
But the one thing that makes me cringe is the total freedom to roam around the map with the enough range to even spawnkill. I would like for the Dome of Death to be more extensive and dynamic. In the sense that if when you have a full offensive team and a full defensive team, there is absolutely no reason for the defenders to go meters beyond its objective, down behind enemy lines. It promotes lonewolfing and spawnkilling. It could be said the same thing when an attacker goes beyond its attacking objective as well. Regardless of the gamemode even.
I wish this could be improved. There is more than enough margin on the sides of each flag to flank the opponent. Heck, if one can go beyond enemy lines, I'm pretty sure he can flank the enemy more effectively by staying in line of the flag.
It would be better for immersion and better for teamwork.
But the one thing that makes me cringe is the total freedom to roam around the map with the enough range to even spawnkill. I would like for the Dome of Death to be more extensive and dynamic. In the sense that if when you have a full offensive team and a full defensive team, there is absolutely no reason for the defenders to go meters beyond its objective, down behind enemy lines. It promotes lonewolfing and spawnkilling. It could be said the same thing when an attacker goes beyond its attacking objective as well. Regardless of the gamemode even.
I wish this could be improved. There is more than enough margin on the sides of each flag to flank the opponent. Heck, if one can go beyond enemy lines, I'm pretty sure he can flank the enemy more effectively by staying in line of the flag.
It would be better for immersion and better for teamwork.