Stuff like Fuse, Zed Napalm, Scotch are all useless when you use microwave gun correct? Or do they have any effect?
A perk does not need to have a lot of skills that affect one specific weapon to be powerful, even 1 can be sufficient.
I think we will have to agree to disagree. I'll call them skills and sometimes perks." Many perks for fb useless when using microwave gun?"
FB is the Perk, Fuse, Zed Napalm.... are so called Skills, get it in your Head.
At level 5 you should always start with Fully Stocked to save money and then switch to Flaritov once you have a full loadout. You just don't have the money early on to make sufficient use of grenades and after you get your full loadout you will only benefit from Fully Stocked if you die AND your team survives the wave. In this event odds are the team has plenty of spare money to reequip you anyway.
I do this all the time now. Once I've achieved optimal loadout I switch this perk to Flaritov once the current trade purchase is complete.
Do you like this kind of "throw-away" skills?
I know I don't. I wish skill tree had no obvious choices
Naturally I don't. Would prefer more viable options throughout, and not feeling like I have to switch perks mid-game to get the most optimal use out of them. That's a chore I'd rather not be burdened with.