I don't see why you should have to 'run the risk' of bolting as if it's some major endeavour. There's no reason if I bolt while sighted that I should be forced to hold the rifle up the face and be locked into walking for the duration of the animation. As we've heard the Tripwire guys say before, they want to make the things that are easy to do in real life easy to do in-game. If that's the case, then I really should be able to interrupt that animation if a grenade lands by my feet. Taking away player control is just frustrating, and at the end of the day it just feels clunky.
Ramm stated before that manual bolting will be slightly faster than auto, so there's the advantage.
I get what you're saying.
Let's say you do interrupt your cycle as you're using auto bolting, have a melee fight, whatever - how do you initiate cycling a round again? By having manually bolting control anyway...
I'd be surprised to see interruptable reload/bolt animations - it'd be cool to see them especially with automatics - but I doubt it.
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