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Major changes to campaign mode RO2/RS/HoW

Raven1986

Grizzled Veteran
May 24, 2014
1,067
9
Hello friends,

over at HoW we are debating the idea of maps playing in reverse. Currently just the attack roles are switched which is an easy way to make this map playable in campaign. The idea to play maps from the last objective to the first came with the upcoming D-Day maps. It's hardly realistic to have Germans in the landing boats attacking the beaches when the rest of France is theirs. It would feel better if it was an inland counter attack pushing the US and British forces back to the coast/beaches and finally back into their landing boats.

Rakowice with its "Axis fall back!" notes feels a bit weird if you are Soviet defending it.

Same goes for maps such as Iwo Jima, Kwajalein and Betio. You have US amphibious transports at the map start, it would feel better to push the enemy back rather than just taking his place. This would give a unique feeling to the map and the respective factions.
 
I'm also thinking that we have a problem with the current way to take a territory in campaign. We have way too many maps and it just needs one battle to take all of them. How is that possible? I suggest we have to wage more battles to get control of the territory. Additionally we might wanna make the territories smaller and have more of them.
And we could also divide the territories into smaller bits. Take Iwo Jima for example, we fight for the beaches, but we will never be forced to also fight for Mt. Suribachi, how can we truly say we control Iwo Jima?
 
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