RS M2 Carbine weapon labeled as an M1

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Beskar Mando

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Dec 13, 2014
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So I'm in the final stages of developing the M2 Carbine, I've decided that if possible an Engineer weapon. The problems are that the M2 will only display itself as an M1 carbine/Springfield in game when picked up or selected,the roles don't show up, the description, and it is quite glitchy in the selection screen. I can spawn with it perfectly fine, just that this is the only issue left. I honestly have no idea why this is happening. I'll post some screenshots of the issue later today.
 
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Beskar Mando

Grizzled Veteran
Dec 13, 2014
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63
48
Baltimore, Maryland
steamcommunity.com
Images:

5BF252F3D6ED22F38F6D26B23DF7F8E045EF97D8


386D6CD8FE300CE207F7BB637EF1410EDC665153


62B5132491642CEFD11FC315A29F9F7F39A6615B


In this build of the Mutator it shows up as a Springfield probably because I used the class extensions for any weapon rather than inheriting the properties in previous builds of the Mutator with the M1. Though I still don't know why it would do this.
(I have yet to add to the engineer role, currently it's just a mock up of the Squad Leader role.)
 
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Beskar Mando

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Dec 13, 2014
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Baltimore, Maryland
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Check out the localisation files, you might need to add your own entry for the weapon.
I have both in an .int file and the map's .int file. It appears that it uses the name of the M1 Carbine, as in early builds even when I had both .int files it would be that way. Now it wants to be a Springfield as the class extensions reference it as a new weapon, not sure why it wants to say Springfield though.
C2jyvFC.jpg

This is an image of the files I have. Not including the .u file & MutM2Carbine.int & RSTE-Saipan_M2.int

I don't know what other files it would be.