Wow, there's a ton of pretty strong opinions here of which I support less than a handfull. I'd say the game is mostly fine. Your focal points should be:
Survivalist
Complete rework pls. Right now, due to the perk skills, you only ever get ersatz-versions of other classes and second grade at that. You should move away from "be a not-really %perkname%"-type of skills to something that works regardless of your actual weapons. I would replace his grenades with claymores and maybe give him some new trap-type toys to work with. A survivalist with a nasty trapper/"home alone"-streak i you will.
Abomination
Any class with move speed can solo him without taking a single point of damage on HoE. Not sure what to do about that, but right now the moment I see him spawning it's "free win"-time. First round has a higher mortality rate than bossfights against this thing.
Husk Cannon
A wee bit strong, there. Like, insanely strong. You have a high ammo count, both magazine and reload, it explodes trash by the dozen, it explodes FPs and it sets Scrakes on fire, provided they survive the explosions. I think it should be something like single-shot to 5-shot capacity, firing on the highest dmg level to provide spike damage at an reduced utility against trash hordes. Think along the lines of an intermediate RPG - less instant DMG, less AOE, more DOT.
Spitfire(s)
They are underwhelming as Firebug, they are underwhelming as Gunslinger and straight up useless when used outside those perks. My suggestion: Instead of firing what basically ammounts to a flare - low speed, low damage, high incendiary - give them actual incendiary ammo - high speed, high direkt hit damage, rather low chance to start fires. That way the Firebug has a way to get decent damage at high ranges - something, he lacks for now, husk cannon aside.
Clots
Make them a bit more dangerous pls. Maybe make them move in an irregular pattern or somesuch?
Survivalist
Complete rework pls. Right now, due to the perk skills, you only ever get ersatz-versions of other classes and second grade at that. You should move away from "be a not-really %perkname%"-type of skills to something that works regardless of your actual weapons. I would replace his grenades with claymores and maybe give him some new trap-type toys to work with. A survivalist with a nasty trapper/"home alone"-streak i you will.
Abomination
Any class with move speed can solo him without taking a single point of damage on HoE. Not sure what to do about that, but right now the moment I see him spawning it's "free win"-time. First round has a higher mortality rate than bossfights against this thing.
Husk Cannon
A wee bit strong, there. Like, insanely strong. You have a high ammo count, both magazine and reload, it explodes trash by the dozen, it explodes FPs and it sets Scrakes on fire, provided they survive the explosions. I think it should be something like single-shot to 5-shot capacity, firing on the highest dmg level to provide spike damage at an reduced utility against trash hordes. Think along the lines of an intermediate RPG - less instant DMG, less AOE, more DOT.
Spitfire(s)
They are underwhelming as Firebug, they are underwhelming as Gunslinger and straight up useless when used outside those perks. My suggestion: Instead of firing what basically ammounts to a flare - low speed, low damage, high incendiary - give them actual incendiary ammo - high speed, high direkt hit damage, rather low chance to start fires. That way the Firebug has a way to get decent damage at high ranges - something, he lacks for now, husk cannon aside.
Clots
Make them a bit more dangerous pls. Maybe make them move in an irregular pattern or somesuch?
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