Just wanted to know if TW does have these in their radar, since they have been in the game for a while now, please feel free to add anything i might be missing.
-Zeker parry skill gives dmg bonus all the time without the need to actually parry, this one was fixed for a bit then came back.
-Medic zedative skill doesn't trigger because poison has 1 second ticks just as zed time:
http://forums.tripwireinteractive.c...eneral/general-discussion-af/2278864-zedative
-firebug weapons keep firing after releasing the button for a bit, making them have "free ammo" when compared to holding fire, the fire trail won't show, but they do burn the ground/etc.
-scrakes (and FPs) won't stun sometimes, most noticeable with the crossbow, but also happens with railgun, and maybe others (harder to confirm).
-swat weapons, bullup and scar have different sounds for different fire modes, not sure about the AR15 and AK.
-sniper skill takes around 170-180ms to kick in, not sure if intended but it's very annoying in fast paced game.
-Zeker parry skill gives dmg bonus all the time without the need to actually parry, this one was fixed for a bit then came back.
-Medic zedative skill doesn't trigger because poison has 1 second ticks just as zed time:
http://forums.tripwireinteractive.c...eneral/general-discussion-af/2278864-zedative
-firebug weapons keep firing after releasing the button for a bit, making them have "free ammo" when compared to holding fire, the fire trail won't show, but they do burn the ground/etc.
-scrakes (and FPs) won't stun sometimes, most noticeable with the crossbow, but also happens with railgun, and maybe others (harder to confirm).
-swat weapons, bullup and scar have different sounds for different fire modes, not sure about the AR15 and AK.
-sniper skill takes around 170-180ms to kick in, not sure if intended but it's very annoying in fast paced game.