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Server Linux Server update system migration issues

KF-Argentina

Grizzled Veteran
Oct 18, 2010
224
57
Argentina
Hi,

I have a server with kf 1034 and A LOT of custom content.

I installed a new KF instance with the new SteamCMD system. Start the instance and it works. Then i stopped the instance.

Then i move *without* replace all the files from kf1034 to the new kf.

Tried to start the new sv and it crash...

This is the crash:

Code:
Sent ./crashlog-d48265fbf7524a9cd7c874852385f239.txt
Browse: KF-BioticsLab.rom?Name=KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?Game=KFmod.KFGameType?AdminName=admin?ADMINPASSWORD=XXXXX?MaxPlayers=20
Case-insensitive search: Old2k4 -> ../System/Old2K4.u
Case-insensitive search: KF_FemaleVoiceOne -> ../Sounds/KF_FeMaleVoiceOne.uax
Collecting garbage
Purging garbage
Garbage: objects: 57303->57302; refs: 730956
Game class is 'KFGameType'
STEAMAUTH : Steam auth system activation successful
Bringing Level KF-BioticsLab.myLevel up for play (30) appSeconds: 10.555482...
SetAdminFromUR called
GameInfo::InitGame : bEnableStatLogging False
KFLRules = KF-BioticsLab.KFLevelRules0
Game length = 0
UdpServerQuery(crt): Port 7727 successfully bound.
Resolving master0.gamespy.com...
Defaulting to false
Defaulting to false
Loading Available Maps
Loading Game Types
xWebAdmin.UTServerAdmin Initialized on port 7717
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
KFDoorMover KF-BioticsLab.KFDoorMover16 (Function KFMod.KFDoorMover.PostBeginPlay:0214) Multiple triggers found!
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.

Developer Backtrace:
[ 1] ./ucc-bin-real() [0x8669527]
[ 2] /lib32/libpthread.so.0(+0xe8e8) [0xb76f18e8]
[ 3] ./ucc-bin-real() [0x806b588]
[ 4] ./ucc-bin-real() [0x87a5a7f]
[ 5] ./ucc-bin-real() [0x87a6843]
[ 6] ./ucc-bin-real() [0x87a4508]
[ 7] ./ucc-bin-real() [0x85cc603]
[ 8] ./ucc-bin-real() [0x85e28d5]
[ 9] ./ucc-bin-real() [0x85e966c]
[10] ./ucc-bin-real() [0x81ef4b1]
[11] ./ucc-bin-real() [0x8333421]
[12] ./ucc-bin-real() [0x85cd8e5]
[13] ./ucc-bin-real() [0x85e28d5]
[14] ./ucc-bin-real() [0x85e9d9b]
[15] ./ucc-bin-real() [0x85cdd34]
[16] ./ucc-bin-real() [0x85e2941]
[17] ./ucc-bin-real() [0x85e9d9b]
[18] ./ucc-bin-real() [0x85cdcf6]
[19] ./ucc-bin-real() [0x85cd8e5]
[20] ./ucc-bin-real() [0x85e28d5]
[21] ./ucc-bin-real() [0x85e966c]
[22] ./ucc-bin-real() [0x81cbe68]
[23] ./ucc-bin-real() [0x81aee01]
[24] ./ucc-bin-real() [0x81a8c66]
[25] ./ucc-bin-real() [0x8167393]
[26] ./ucc-bin-real() [0x804d688]
[27] /lib32/libc.so.6(__libc_start_main+0xe6) [0xb7482ca6]
[28] ./ucc-bin-real() [0x804b0e1]
Unreal Call Stack: FConfigCacheIni::GetSection <- UxUtil::CacheLoad <- UxUtil::CacheGet <- UxUtil::execGetPlayerList <- UObject::execClassContext <- UObject::ProcessEvent <- ULevel::SpawnActor <- UObject::ProcessEvent <- BeginPlay <- UGameEngine::LoadMap <- LocalMapUR <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exiting.
FileManager: Reading 0 GByte 154 MByte 39 KByte 710 Bytes from HD took 6.455262 seconds (4.392478 reading, 2.062783 seeking).
FileManager: 0.000000 seconds spent with misc. duties
Name subsystem shut down
Allocation checking disabled

What's grong?

I used rsync -av --ignore-existing d1/ d2/ to move the files.

There is a workaround to migrate from hlds to steamcmd in linux?