I know I have WAY more space on my belt for more than 2 hand grenades. Honestly guys, i should be able to carry like 4 without even feeling any side effects.....
Just imagine the chaos....
We all know grenades are a major problem. It's actually gotten to the point where instead of advancing, people are just lobbing nades and sitting back for some "rifle sniping." Ya so this may the BEST strategy when your playing in a pub, but the realism is out the window. I highly doubt that soldiers were trained to just "launch their grenades into any open place" and pray that it does something favorable. How do you combat a often successful tactic? These "Hail Mary" grenades either A) kill the enemy, B) scare the enemy or my favorite C) MESS MY AIM UP WHEN I'M SHOOTING (i.e. pseudo artillery.)
I know this idea has been sliding around the forums since before most of us were born, but I to this day have never seen a way in gaming to stop or slow down this unrealistic, yet successful, tactic we call nade spam. IMO there are only a few things that you could do to help this situation.
A) Make nades weaker (damage, range, etc.)
Probally make some people cry over this one, but when all the sudden your nades don't do what you thought it would, you will be a little more careful about how you use them.
B) Lower the amount of nades
This one I really think would just reduce nade spam action in general. Infantry would start with one on their belt (with the ability to pick up a second at ammo spot or dead body) This way, we would reduce the spam by half maximum, yes half. * I know this is a map designer concept, but I really think it should be universal *
C) Big box of nades that can run empty
This is probably my favorite, one I've seen before on forums, and one that logically makes sense. Every platoon had supplies, often limited supplies. When you have a whole war on one front, everyone needs their stuff. Often times, you as a soldier would not be perfectly outfitted. Your platoon sometimes would not have enough to go around. In Russia, sometimes you would even be lucky to get a gun or a clip to go in it. My point here is that your team has a consistently rising stockpile of ammo, nades, etc. At the same time, your supplies need to be limited so that your team is not always guaranteed a perfect outfitting. It is YOUR choice as a infantry soldier to decide how much you want to take into combat. Maybe you will pass on the nades for the next objective, maybe you will only take 5 clips instead of 9 as a rifleman. Resource conservation is a big part of war too, and I really think it should be recognized in RO. When your team starts to realize that, hey maybe i should play smart here, they will make decisions that quite possibly could affect the outcome of the entire team. Smart, considerate team = winning team 9/10 times. *Yes i do realize that dumb people do dumb things, and this would essentially ruin this idea. Honestly I can't think of a better way to teach people than to punish them for being greedy*
You could also make it on a personal level with personal resources. You might actually think twice about running and dieing when you have no clips left in your stockpile. Eh, its a raw idea but i think this could be implemented to prevent waste of war materials, which was realistic.
These are just a few ideas. Hey, maybe these wouldn't even work, but just maybe, I can inspire someone else in the community to brainstorm a really sweet idea, as those kids say today.
Just imagine the chaos....
We all know grenades are a major problem. It's actually gotten to the point where instead of advancing, people are just lobbing nades and sitting back for some "rifle sniping." Ya so this may the BEST strategy when your playing in a pub, but the realism is out the window. I highly doubt that soldiers were trained to just "launch their grenades into any open place" and pray that it does something favorable. How do you combat a often successful tactic? These "Hail Mary" grenades either A) kill the enemy, B) scare the enemy or my favorite C) MESS MY AIM UP WHEN I'M SHOOTING (i.e. pseudo artillery.)
I know this idea has been sliding around the forums since before most of us were born, but I to this day have never seen a way in gaming to stop or slow down this unrealistic, yet successful, tactic we call nade spam. IMO there are only a few things that you could do to help this situation.
A) Make nades weaker (damage, range, etc.)
Probally make some people cry over this one, but when all the sudden your nades don't do what you thought it would, you will be a little more careful about how you use them.
B) Lower the amount of nades
This one I really think would just reduce nade spam action in general. Infantry would start with one on their belt (with the ability to pick up a second at ammo spot or dead body) This way, we would reduce the spam by half maximum, yes half. * I know this is a map designer concept, but I really think it should be universal *
C) Big box of nades that can run empty
This is probably my favorite, one I've seen before on forums, and one that logically makes sense. Every platoon had supplies, often limited supplies. When you have a whole war on one front, everyone needs their stuff. Often times, you as a soldier would not be perfectly outfitted. Your platoon sometimes would not have enough to go around. In Russia, sometimes you would even be lucky to get a gun or a clip to go in it. My point here is that your team has a consistently rising stockpile of ammo, nades, etc. At the same time, your supplies need to be limited so that your team is not always guaranteed a perfect outfitting. It is YOUR choice as a infantry soldier to decide how much you want to take into combat. Maybe you will pass on the nades for the next objective, maybe you will only take 5 clips instead of 9 as a rifleman. Resource conservation is a big part of war too, and I really think it should be recognized in RO. When your team starts to realize that, hey maybe i should play smart here, they will make decisions that quite possibly could affect the outcome of the entire team. Smart, considerate team = winning team 9/10 times. *Yes i do realize that dumb people do dumb things, and this would essentially ruin this idea. Honestly I can't think of a better way to teach people than to punish them for being greedy*
You could also make it on a personal level with personal resources. You might actually think twice about running and dieing when you have no clips left in your stockpile. Eh, its a raw idea but i think this could be implemented to prevent waste of war materials, which was realistic.
These are just a few ideas. Hey, maybe these wouldn't even work, but just maybe, I can inspire someone else in the community to brainstorm a really sweet idea, as those kids say today.