Would this game be better in the Source engine? It's a good game as is now; it just seems like it's missing something, some polish, some extra umph. Maybe I'm just biased towards Source, but is the best TripWire could do with the Unreal engine?
What steps would have to be taken to make a Source mod of this game?
UE2.5 is somewhat outdated, but come on. If they ported it to the Source engine what do you think would happen? The textures would magically become more vibrant and lively? This 'polish' you speak of takes a ton of time and they did really well updating the mod and making it stand-alone.
Uh... yes? You think the game is polished? You like red text on red backgrounds?
That has absolutely nothing to do with the engine. It can be whatever color they want, they chose that color scheme.
You like "walk in a straight line" AI?
Have you ever seen bots in a Source engine game? Here's a rundown:
Half-Life 2 Series - Decent bots. They take cover, fire at enemies, usually don't get stuck.
Counter-Strike: Source - Go play the Zombie Horror mod. The bots in CS:S are so stupid they get stuck on walls. The AI is very rudimentary.
Day of Defeat: Source - No bots, or more specifically you can spawn bots but they just stand there, they won't move.
Team Fortress 2 -Same as for Day of Defeat: Source. There are commands to tell them to do things, like fire or follow you, but they won't do it on their own.
Left 4 Dead - They programmed pretty good AI into this. Bots have awareness levels and such. Honestly speaking though the bots aren't that advanced. The more complex AI was saved for the director, which isn't really a bot.
Basically bot support in the Source engine is very, very game specific. You have to program the AI yourself. So if they had used the Source engine you probably would have gotten similar bot support as the Unreal engine. I imagine they didn't want to spend months making intelligent AI, especially since AI is very CPU intensive and this was all written in UnrealScript.
You like nondescript lighting? You like pulsating vegetation?
I found the lighting fine. Could it have been much better? Of course. If they had used the UE3 engine (which costs a lot of money) it would be even better than Source. But for $15/$20 this game is perfect.
but the source engine don't give of the modder to script some stuff like uscript (only lua from garry's mod)
This isn't true at all. Check out eventscripts. I'm not sure if it supports L4D yet, but it does support CS:S, DoD:S, and TF2.
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