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Killing Floor 2 - Update 1008

I like it as well. no longer have that division between people who want to camp and those who want to kite and those two strategies being mutually exclusive.

As members of your team die, the team's firepower decreases and it sometimes becomes pretty hard if not completely impossible to hold the position. And as if it wasn't already hard enough for the now remaining people, who are
 
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Hopefully camera switching on zed when he grabs could be turned into a gameplay option checkbox in menu eventually. 40h in KF2 and that specific thing killed me enough times to mention it here on boards.
when soemthing grabs you, u just have to click... not too hard. btw u shouldnt let them grab you.. clots are the newbie killers. its not the game's fault.
 
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We know there are many fans that do not like the teleportation. There have been some discussions on how to best tackle that.

If you would please take a look at my thread on the Steam forums, it would be lovely. The community on there have some incredible ideas, if you don't mind sifting through the content, and I feel something like what I had said would combat it well.

I understand its much more complicated than just "Throwing it in." But I also feel like for an Early Access game. there's a lot of time to sit and ponder on this, as well as come up with a perfect idea on how to tackle it!

Link:
http://steamcommunity.com/app/232090/discussions/0/620712999984957652/?tscn=1436998863#p1
 
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