I'm literally nonplussed. Like, I've never ever heard anyone say Berserker Rage is even worth the perk slot because Spartan works so much better at actually killing things, which is the point of the game--dead things, after all, can't hit you. In fact, Spartan is probably the single best Zed-Time skill in the game with the only balancing factor being it's on a character which is meant for close combat.Reason why Spartan works is because you have other skills keeping your health topped up (Vampire most notably). Since your survivability is tied to milestone skills, choosing Spartan means that you trade away one of your biggest tools for survivability for a few extra kills. I think some adjustments can be made to make it a viable sidegrade to Berserker Rage
Spartan lets you take the fight to Zeds instead of Berserker Rage making them run away from you. The move-and-attack in real time is what gives you the ability (like Gunslinger) to delete everything you can run to, notably with the Nailgun. Staying alive outside of the health regen is what the team's Medic and Vampire are for. (And "a few kills" could literally mean "your entire lane" or "multiple large Zeds", especially if your Commando is allowed to do their thing.)
I could maybe see the argument if you're on a 6-man team in one of those god-awful cramped holdout maps that demands a zerkwall AND you're having trouble killing things and staying alive even with BoneCrusher, Dreadnaught, Vampire, and stacked medic buffs, but that would probably indicate its own problem.
As Yoshiro mentioned in one of the previous threads, the team deemed it too much. This is fair, because the game's already had enough power creep. If every class were as easy to win with as Zerk and Medic then there would be no point in having difficulties.I still maintain the 'weak' perks should've been improved instead BUT that's what KF3 is for, right?
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