We would like to welcome all Killing Floor 2 players to the Tropical Bash and join us for some bone breaking fun on sunny Zed Landing! With a special thanks to everybody who helped us test this update over the holiday season, let the hunt for (Alan) Wilson begin!
This changelog includes all the changes from the beta with a special section on fixes from the beta and since the beta. Full crafting/econ changes are still in the process of going live as database is being updated. They should come online shortly.
Highlights
General
Balance
All Platform Bugs Fixes Addressed in Preview Beta 1049
Map Fixes
Containment Station:
Bug Fixes to Existing Content Addressed in 1050
Bug Fixes to New Content from Preview Beta 1049
Live Update Changes:
Hans
Patriarch
This changelog includes all the changes from the beta with a special section on fixes from the beta and since the beta. Full crafting/econ changes are still in the process of going live as database is being updated. They should come online shortly.
Highlights
- New Weapon - Bone Crusher
- New Map - Zed Landing
- New System - Multi-Perk Weapons
- New Zed - Gorefiend
General
- New System - Emotes - Players can now equip an emote and trigger it during gameplay
- Multi-Perk Weapons
- Weapons can now be tied to multiple perks allowing for perk bonuses
- Example: Support Perk will now gain benefits from the Medic Shotgun
- Inventory
- Crates can now be broken down into craftable items
- Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
- As part of this previously granted EA rewards have been made non tradable
- Slightly sped up first 10 level experience gain
- Players can now turn off the auto-upgrade system
Balance
- Caulk N' Burn
- Damage increased 50%
- Splash damage radius decreased 25%
- Incendiary Shotgun
- Damage increased 60%
- Fire rate increased 10%
- Spread increased 60%
- Ammo capacity increased by 12 rounds
- Ammo cost increased 10%
- Flamethrower
- Damage increased 50%
- Splash damage radius decreased 25%
- Microwave Gun
- Added ability to burn zeds from splash damage
- Toned down damage and radius from ground fire
- Bosses
- Increased Hans' vulnerability to blunt and slashing damage
- Increased Patriarch's vulnerability to blunt and slashing damage
- Hans' resistance to microwave gun increased by 15%
- Solo
- Normal spawn rate reduced by 10%
- Hard spawn rate reduced by 20%
- Suicidal spawn rate reduced by 20%
- Hell on Earth spawn rate reduced by 40%
All Platform Bugs Fixes Addressed in Preview Beta 1049
- Friends Only Server setting asking for a password
- Added missing map thumbnails in WebAdmin
- Fixed issue where push to talk would switch to open mic.
- Fixed typo in Hellish Survivalist achievement text
- Personal Best Records are not saving
- Increased controller max sensitivity on slider
- Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
- Fixed some favorite weapon lines
- Fixed open hole on Reverend Alberts' mesh
- Fixed some accessory clipping on Rae
- Fixed some missing accessory descriptions
- Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
- Fixed issue where Bloat bile mine could pass through glass without breaking it.
- Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
- Fixed Patriarch Mortar repeating animation
- Fixed bug where wrong message was displayed when switching to Zed team mid-game
- Updated Credits
- Translated map names now properly display on scoreboard in foreign languages
- Minor localization fixes for French, Polish and Brazilian Portuguese
- Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
- Text on Firebug perk description that was missing
- Fixed inconsistent attack range with Zweihander
- Added missing M79 elite reload 3P animations
- Fixed issue where fire wasn't applying tick damage regularly
- Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
- Fixed jittery HX25 third person reload
- Improved C4 detonation issue
- Fixed C4 disappearing if thrown while sprinting
- Icon and dropped world model for the M14EBR now have scope
- Nail Shotgun now plays weapon check sound
- Fixed AA12 weapon check animation and sound.
- Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
- Fixed Eviscerator not having inaudible impact sounds
- 9mm pistols can now take advantage of Commando's Machine Gunner skill.
- Survivalist heavy armor skill properly increases max armor capacity
- Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
- Fixed Skirmisher skill healing 2 points per second instead of 1 as described
- Fixed Siren difficulty setting issue.
- Prevented Sirens from getting stuck in open manholes
- Fixed bug where Bloats would die from knockdown
- Fixed a case where freeze material wasn't correctly applied to Stalker
Map Fixes
Containment Station:
- Fixed caged clot animations
- Updated catwalk zed "closet"
- Fixed invisible ceiling interfering with Versus zeds
- Fixed minor blocking volume and collision issue
- Fixed player breakout spot in Versus mode
- Minor visual adjustments
- Fixed Zed navigation exploit
- Fixed several visual bugs
- Fixed tire swing exploit
- Fixed minor lighting bug
- Fixed minor visual bugs
- Fixed collision issue with outside benches
Bug Fixes to Existing Content Addressed in 1050
- Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)
- Fixed an issue where not all maps showed up properly in solo map vote
- Fixed a case where the husk launcher would fire from the wrong position
- Fixed an issue where berserker could break boss flee AI
- Fixed a case where melee damage bonus was always active with the Berserk parry
- Fixed a case where no sound or particle effect would trigger on a successful parry
- Fixed a case where autofill could overcharge for armor
- Fixed Rae's description text being cut off in Spanish localization
- Fixed Issue where music track "Someone to Hate by Demon Hunter" would get cut off abruptly
- Fixed issue where Husk's flamethrower SFX would persist after death
- Fixed issue where player's would have negative health at death
- Fixed issue where Elite Clot's Rally would have a stacking damage bonus to Siren's scream
- Fixed issue in which Han's Shield would get turned off from player falling off ledge and avoiding grab
- Fixed clipping issues with certain accessory combinations
- Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode
- Fixed a bug where the player's arm could be positioned strangely when grabbed by Hans
Bug Fixes to New Content from Preview Beta 1049
- Fixed Support Barrage not applying to VLAD single fire mode
- Fixed Support Tight Choke not applying to medic shotgun
- Fixed a Gorefiend unparryable attack that did not properly glow to indicate it could not be parried
- Gorefiends now do correct damage to welded doors
- Fixed issue in which Gorefiend special attacks SFX would persist after death.
- Fixed issue where killfeed would display Gorefiend kills as Gorefast kills
- Added Infernal Realm and Zed Landing to stock map list.
- Fixed custom maps loading with default textures
Live Update Changes:
Hans
- Group
- Normal - No change
- Hard - No change
- Suicidal - No change
- HOE - Decreased HealthMod from 1.12 to 1.11
- Solo
- Normal - Increased SoloDamageMod from .43 to .44
- Hard - Increased SoloDamageMod from .52 to .53
- Suicidal - Increased SoloDamageMod from .58 to .6
- HOE - Increased SoloDamageMod from .68 to .72
Patriarch
- Group
- Normal - Decreased HealthMod from .76 to .73
- Hard - Decreased HealthMod from 1.01 to .99
- Suicidal - Increased HealthMod from .96 to .99
- HOE - Increased HealthMod from 1.16 to 1.19
- Solo
- Normal - Increased SoloDamageMod from .36 to .38
- Hard - No Change
- Suicidal - Decreased SoloDamageMod from .52 to .47
- HOE - Decreased SoloDamageMod from .66 to .65
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