KF2 1050 Update - Tropical Bash

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Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,351
4,062
113
We would like to welcome all Killing Floor 2 players to the Tropical Bash and join us for some bone breaking fun on sunny Zed Landing! With a special thanks to everybody who helped us test this update over the holiday season, let the hunt for (Alan) Wilson begin!

This changelog includes all the changes from the beta with a special section on fixes from the beta and since the beta. Full crafting/econ changes are still in the process of going live as database is being updated. They should come online shortly.

Highlights
  • New Weapon - Bone Crusher
  • New Map - Zed Landing
  • New System - Multi-Perk Weapons
  • New Zed - Gorefiend

General
  • New System - Emotes - Players can now equip an emote and trigger it during gameplay
  • Multi-Perk Weapons
    • Weapons can now be tied to multiple perks allowing for perk bonuses
    • Example: Support Perk will now gain benefits from the Medic Shotgun
  • Inventory
    • Crates can now be broken down into craftable items
    • Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
      • As part of this previously granted EA rewards have been made non tradable
  • Slightly sped up first 10 level experience gain
  • Players can now turn off the auto-upgrade system

Balance
  • Caulk N' Burn
    • Damage increased 50%
    • Splash damage radius decreased 25%
  • Incendiary Shotgun
    • Damage increased 60%
    • Fire rate increased 10%
    • Spread increased 60%
    • Ammo capacity increased by 12 rounds
    • Ammo cost increased 10%
  • Flamethrower
    • Damage increased 50%
    • Splash damage radius decreased 25%
  • Microwave Gun
    • Added ability to burn zeds from splash damage
    • Toned down damage and radius from ground fire
  • Bosses
    • Increased Hans' vulnerability to blunt and slashing damage
    • Increased Patriarch's vulnerability to blunt and slashing damage
    • Hans' resistance to microwave gun increased by 15%
  • Solo
    • Normal spawn rate reduced by 10%
    • Hard spawn rate reduced by 20%
    • Suicidal spawn rate reduced by 20%
    • Hell on Earth spawn rate reduced by 40%


All Platform Bugs Fixes Addressed in Preview Beta 1049
  • Friends Only Server setting asking for a password
  • Added missing map thumbnails in WebAdmin
  • Fixed issue where push to talk would switch to open mic.
  • Fixed typo in Hellish Survivalist achievement text
  • Personal Best Records are not saving
  • Increased controller max sensitivity on slider
  • Blood and Puke HUD Overlay Not scaling properly for higher FOV settings
  • Fixed some favorite weapon lines
  • Fixed open hole on Reverend Alberts' mesh
  • Fixed some accessory clipping on Rae
  • Fixed some missing accessory descriptions
  • Fixed Versus mode issue where players leaving in Ready Up lobby could negatively affect team score.
  • Fixed issue where Bloat bile mine could pass through glass without breaking it.
  • Fixed a case where multiple bosses spawn when entire Zed Team leaves during match and rejoins during boss wave
  • Fixed Patriarch Mortar repeating animation
  • Fixed bug where wrong message was displayed when switching to Zed team mid-game
  • Updated Credits
  • Translated map names now properly display on scoreboard in foreign languages
  • Minor localization fixes for French, Polish and Brazilian Portuguese
  • Trader Menu - Changing Perks while in Trader Menu does not update grenade information.
  • Text on Firebug perk description that was missing
  • Fixed inconsistent attack range with Zweihander
  • Added missing M79 elite reload 3P animations
  • Fixed issue where fire wasn't applying tick damage regularly
  • Fixed issue where P90 elite reload caused player to crouch when reloading in 3rd person
  • Fixed jittery HX25 third person reload
  • Improved C4 detonation issue
  • Fixed C4 disappearing if thrown while sprinting
  • Icon and dropped world model for the M14EBR now have scope
  • Nail Shotgun now plays weapon check sound
  • Fixed AA12 weapon check animation and sound.
  • Corrected "Kriss SMG Horzine Elite" skins to have the correct skin quality in name
  • Fixed Eviscerator not having inaudible impact sounds
  • 9mm pistols can now take advantage of Commando's Machine Gunner skill.
  • Survivalist heavy armor skill properly increases max armor capacity
  • Fixed issue where AutoUpgrade would sell tier one weapon to purchase dual 9mm as Survivalist.
  • Fixed Skirmisher skill healing 2 points per second instead of 1 as described
  • Fixed Siren difficulty setting issue.
  • Prevented Sirens from getting stuck in open manholes
  • Fixed bug where Bloats would die from knockdown
  • Fixed a case where freeze material wasn't correctly applied to Stalker

Map Fixes
Containment Station:
  • Fixed caged clot animations
  • Updated catwalk zed "closet"
Hostile Grounds:
  • Fixed invisible ceiling interfering with Versus zeds
  • Fixed minor blocking volume and collision issue
Black Forest:
  • Fixed player breakout spot in Versus mode
Prison:
  • Minor visual adjustments
Burning Paris:
  • Fixed Zed navigation exploit
  • Fixed several visual bugs
Farmhouse:
  • Fixed tire swing exploit
Catacomb:
  • Fixed minor lighting bug
Infernal Realm:
  • Fixed minor visual bugs
Volter Manor
  • Fixed collision issue with outside benches

Bug Fixes to Existing Content Addressed in 1050
  • Napalm should now more reliably set zeds touching other zeds affected by this skill on fire (not just the original zed or set hit by it)
  • Fixed an issue where not all maps showed up properly in solo map vote
  • Fixed a case where the husk launcher would fire from the wrong position
  • Fixed an issue where berserker could break boss flee AI
  • Fixed a case where melee damage bonus was always active with the Berserk parry
  • Fixed a case where no sound or particle effect would trigger on a successful parry
  • Fixed a case where autofill could overcharge for armor
  • Fixed Rae's description text being cut off in Spanish localization
  • Fixed Issue where music track "Someone to Hate by Demon Hunter" would get cut off abruptly
  • Fixed issue where Husk's flamethrower SFX would persist after death
  • Fixed issue where player's would have negative health at death
  • Fixed issue where Elite Clot's Rally would have a stacking damage bonus to Siren's scream
  • Fixed issue in which Han's Shield would get turned off from player falling off ledge and avoiding grab
  • Fixed clipping issues with certain accessory combinations
  • Fixed a crash that could occur when using Alt+Enter to enter or return from windowed mode
  • Fixed a bug where the player's arm could be positioned strangely when grabbed by Hans

Bug Fixes to New Content from Preview Beta 1049
  • Fixed Support Barrage not applying to VLAD single fire mode
  • Fixed Support Tight Choke not applying to medic shotgun
  • Fixed a Gorefiend unparryable attack that did not properly glow to indicate it could not be parried
  • Gorefiends now do correct damage to welded doors
  • Fixed issue in which Gorefiend special attacks SFX would persist after death.
  • Fixed issue where killfeed would display Gorefiend kills as Gorefast kills
  • Added Infernal Realm and Zed Landing to stock map list.
  • Fixed custom maps loading with default textures


Live Update Changes:
Hans
  • Group
    • Normal - No change
    • Hard - No change
    • Suicidal - No change
    • HOE - Decreased HealthMod from 1.12 to 1.11
  • Solo
    • Normal - Increased SoloDamageMod from .43 to .44
    • Hard - Increased SoloDamageMod from .52 to .53
    • Suicidal - Increased SoloDamageMod from .58 to .6
    • HOE - Increased SoloDamageMod from .68 to .72

Patriarch
  • Group
    • Normal - Decreased HealthMod from .76 to .73
    • Hard - Decreased HealthMod from 1.01 to .99
    • Suicidal - Increased HealthMod from .96 to .99
    • HOE - Increased HealthMod from 1.16 to 1.19
  • Solo
    • Normal - Increased SoloDamageMod from .36 to .38
    • Hard - No Change
    • Suicidal - Decreased SoloDamageMod from .52 to .47
    • HOE - Decreased SoloDamageMod from .66 to .65
 
Last edited:

imnrk

Active member
Jul 9, 2015
702
95
28
Much earlier than I expected, can't wait to try it out later!

Shame to see the new husk fireball animation was a bug, it was nice for variety. And I don't think Hans needed a solo damage increase, every time I solo I pray to God I don't get Hans because he just rushes me to death every time. Otherwise, looking great!
 
Last edited:

poultrygeist

FNG / Fresh Meat
May 5, 2015
325
29
0
Kiting WinLondon
when you destroy more then one crate at a time using the duplicate function it will give you 1 less crafting material than it had recycled crates. i have had this happening 3 times in a row where i recycled 5 crates at once but only getting 4 crafting materials.

posted this in the bug forum as well btw
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,351
4,062
113
poultrygeist;n2284331 said:
when you destroy more then one crate at a time using the duplicate function it will give you 1 less crafting material than it had recycled crates. i have had this happening 3 times in a row where i recycled 5 crates at once but only getting 4 crafting materials.

posted this in the bug forum as well btw

The button is Recycle duplicates and does leave one item behind. Can you verify that it is leaving one box left?
 
Last edited:

DreaderVII

Member
Nov 25, 2015
152
20
18
Sweden
imnrk;n2284302 said:
Much earlier than I expected, can't wait to try it out later!

Shame to see the new husk fireball animation was a bug, it was nice for variety. And I don't think Hans needed a solo damage increase, every time I solo I pray to God I don't get Hans because he just rushes me to death every time. Otherwise, looking great!

If you by new animation mean that they bend down or stand differently when firing, then that is still in-game, the bug was that the shot came from another spot then their gun was currently at.
 

King Homer

Member
Apr 13, 2015
30
0
6
Germany
Game will now check for players purchase of KF 2 during early access via API and grant players the early access rewards
  • As part of this previously granted EA rewards have been made non tradable
What are these EA rewards?
 

MORJ

FNG / Fresh Meat
Aug 11, 2012
16
0
0
Did you increase the amount of headshots it takes to kill scrakes and fleshpounds ??? ( from a sharshooter perspective )
 

imnrk

Active member
Jul 9, 2015
702
95
28
DreaderVII;n2284333 said:
If you by new animation mean that they bend down or stand differently when firing, then that is still in-game, the bug was that the shot came from another spot then their gun was currently at.

Oh that's good, I didn't know about that bug.
 

Vies

FNG / Fresh Meat
Jan 19, 2017
4
0
0
41
I'm trying to create a thread in the Support section but my post not coming through! I think the problem which I'm trying to post about has to do with the new update, please help!
 

NokiaSE

Active member
Jul 17, 2012
907
44
28
Taiwan
In celebration of making it 50, I think I might as well dump it here.

KF2 v1050 Changelog in T_Chinese.

Spoiler!
 
Last edited:

TheUndying

FNG / Fresh Meat
Nov 20, 2015
263
27
0
NokiaSE;n2284371 said:
In celebration of making it 50, I think I might as well dump them there.

KF2 v1050 Changelog in T_Chinese.

Naaaanniiiii?
:D

Good changelog, finally crates have a purpose! Looking forward to seeing the Emote aswell. Well played TWI!
 

Dead Sirious

FNG / Fresh Meat
Dec 18, 2016
3
0
0
26
The 1049 update reduced the Zweihander's range by 200 percent. It's a meaningless weapon now with the Bone Crusher being introduced. Sad to see they're not restoring it's unique range. RIP