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Changelist
- Trader lighting change and stops for trader phase now.
- the star sky is not shown in some of the other areas.
- Grass field height was lowered and is much more wide now
- Boss spawns improved
- Adjusted train collision on front so it doesn't shake the player if they just want to cruise
- Minor ambient lighting was added to the snow and rocky ravine area
UPDATE 10/02/2016:
- If Zeds wonder too far or spawn too far from the train they will now be brought back closer to the train
- Gas Clouds in front and back of the train. They will kill you if you try to pass through them.
- Ambient lighting added throughout level, the cave is the only part that is purepitch black now
- Lighthouse on the cliff section has been added
- Changed train speed
- Added ramps to train that come out during trader wave
- Lowered Grass a Little
- Changed Sky material
- Lighting overall has been adjusted and changed in the map
- Floor for the last 2 sections has been adjusted and should help performance
- Performance tweaking
- Cleaned up Kismet
Update 01/09/2017:
- Platform that players can stand on behind the train during waves has been added
- More Darkness to fix the "zed pop in" at a certain distance with the last TW Update to the game
- Better Performance
- Removed lighthouse with rotating light for better performance
- Fixed gas damaging zeds when players are not in them.
- Made gas cloud slighlty more noticable
As always please let me know if there are any issues!
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