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KF crashes to desktop on christmas map

Oh and it happens often when you pick up new weaposn.
I just picked up the ak47 and this happened

Crashes seem to happen the most on the santa map
Code:
 Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ -69960358 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 460 (6099)

CreateTexture failed(8007000E).

History: FD3D9Texture::Cache <- FD3D9RenderInterface::CacheTexture <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::HandleCombinedMaterial <- FD3D9RenderInterface::SetSimpleMaterial <- FD3D9RenderInterface::SetMaterial <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (AK47AssaultRifle KF-EvilSantasLair.AK47AssaultRifle @ Function KFmod.KFWeapon.RenderOverlays : 0101) <- UObject::ProcessEvent <- (HUDKillingFloor KF-EvilSantasLair.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Evil Santas Lair <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Free
 
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