Finally I've gotten this one out the door.
KF-Corruption is medium sized map with a new and thus quite unique setting, including new textures from various artists (almost a dozen sources where used - check the readme file!) and new music by Xenogenocide. However, the map itself needs some testing for the seamless experience, that's where you come in.
There is no official beta download link anymore. The map has been released in V1.0.
What you can expect:
- Spawn locations for the team and ZEDs
- 5 Trader positions across the map
- Pathing network
- All the visuals, including music and detail textures (but no ambient sounds for the time being)
- Blocking volumes (I know of the fences, but ZEDs can jump over in places, and they can reach you on top)
- Fully finished layout, with weapon and ammo spawns scattered across the map
- Weldable doors
So if you find any snags, please post them here so I can fix those. For now this map will not be submitted to the whitelist. This is something for the final map version.
Screenshots (Size 1280*720):
€ Download Link updated: BETA 2 is out!
beta2 changes:
- fixed a door bug close to the small outside area
- fixed pathing issues in large outside area
- added in more detail to block off non-usable areas
- added in a few more spawns and tweaks to make camping in certain spots harder
- added more overall visuals
- turned down intensity for a bit (from 1.6 to 1.75)
bea3 changes:
- hopefully fixed all possible exploits and glitches
- added in a few more decos
- added in more block volumes for better flow
- added in a 12th ammo pack
- tweaked zombie volumes so they appear more "swarmy" now
- tweaked bits of the pathing network again so zombies get stuck less
- fixed a bug that allowed you to camp inside certain trader doors.
KF-Corruption is medium sized map with a new and thus quite unique setting, including new textures from various artists (almost a dozen sources where used - check the readme file!) and new music by Xenogenocide. However, the map itself needs some testing for the seamless experience, that's where you come in.
There is no official beta download link anymore. The map has been released in V1.0.
What you can expect:
- Spawn locations for the team and ZEDs
- 5 Trader positions across the map
- Pathing network
- All the visuals, including music and detail textures (but no ambient sounds for the time being)
- Blocking volumes (I know of the fences, but ZEDs can jump over in places, and they can reach you on top)
- Fully finished layout, with weapon and ammo spawns scattered across the map
- Weldable doors
So if you find any snags, please post them here so I can fix those. For now this map will not be submitted to the whitelist. This is something for the final map version.
Screenshots (Size 1280*720):
Spoiler!
€ Download Link updated: BETA 2 is out!
beta2 changes:
- fixed a door bug close to the small outside area
- fixed pathing issues in large outside area
- added in more detail to block off non-usable areas
- added in a few more spawns and tweaks to make camping in certain spots harder
- added more overall visuals
- turned down intensity for a bit (from 1.6 to 1.75)
bea3 changes:
- hopefully fixed all possible exploits and glitches
- added in a few more decos
- added in more block volumes for better flow
- added in a 12th ammo pack
- tweaked zombie volumes so they appear more "swarmy" now
- tweaked bits of the pathing network again so zombies get stuck less
- fixed a bug that allowed you to camp inside certain trader doors.
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