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Beta Map KF-Bunker

Killer9999

Grizzled Veteran
Nov 29, 2005
271
2
Name: Bunker
Size: 53,508 KB (13,099 KB Zipped)
Files:
1 Rom File
Description:
With the infestation spreading throughout England and possibly beyond, desperate measures have to be taken. A nuclear strike has been approved! After leaving London it was clear we were never going to get clear and crash landed by an old bunker. It is our last chance of survival. Get to the bunker quickly the nukes should blow any time now! Hopefully the bunker is clear of zombie infestation or God save us all....
Extra Information:
Get to the bunker as quickly as possible! The area around the bunker is overrun! The nukes are expected to wipe out all zombies in the area but any infestation in the bunker will need to be dealt with by you.
Newest release:
Beta 1
File download locations:

http://www.filefront.com/14510273/KF-Bunker_B1.zip
http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-Bunker_B1.exe
http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-Bunker_B1.zip
http://pliki.red.orchestra.pl/maps/killingfloor/download/KF-Bunker_B1.7z

Enjoy...



 
Last edited:
great map

+great opening. u HAVE to RUN for the bunker.
+very good athmo
+very good and reasonable scaling. its big, yes. celings are high and coridors are wide. normally i dont like that but this space is needed for the prupose. giving shelter to many people. and now they are all gone. spooky. u hit, at least, my spot.
+very good lightning. the pitchblack areas break up the wideness and provide some soft cover for advancing zeds so sharpshooters have some problems. these dark areas have good size too so u dont get lost in them.
it also drives u forward to a brighter area. maybe add some blinking lights for more terror.
+good architecture. especially the comando room gives me a jawdropping. it fits the worldwideness of the zedoutbreak. again right on the spot.
+shopplacement is very good. in combination with the architektur its a blast. its not running to the next shop. its looking for it. the arrow and distancemeter shows only 36 meter but its 3 floors under u. this adds even more tension.

now some minor downs:

-glowing blood. in some dark areas there is bloodsplatters that glows. since its human blood it wont glow in the dark. green predator blood does...
-the shop in the controllroom FEELS to small and bland. more details like crates and stuff could change this.



this is ugly. noone builds concrete wall on ground like this. simply let the grating end 1 meter before the wall. it would be perfekt. besides, noone looks at details like this while beeing chased by zeds. its only for me then;)

other than that its a great map and for sure a keeper. get it whitelisted!
 
Upvote 0
Thanks LOADS...

yer okay that was a bit lazy of me i will correct it asap...

A question for those testing the map

Do the initial zeds spawn whilst running to the bunker? (I've had some problems with this)?

Does the lift cause lag when activated?

If so does any one know how to fix this???:confused:

Thanks again for the great comment... anyone else tested this and found problems??
 
Upvote 0