Quick thoughts on this patch after playing a few games with friends.
Blocking:
I love this one, the animation for the FP looks a little janky right now, but I absolutely love this. My only complaint is gorefasts block their face too much. This is a problem for me because their weapon causes a forcefield around their head area that just blocks literally everything. If the hit detection was made to be more accurate (which this is opt in beta so I realize not everything is final) so that you could still shoot them in the head if you're accurate enough, that would be wonderful. If not, it would be great if they didnt ALWAYS start blocking right after the first bullet hits them. This is really annoying on SWAT because you're not likely able to kill them before they start blocking and have to either wait or deal alot of reduced damage due to the block. Overall, having the AI do more things to try to kill you feels good. Honestly I think more AI behaviors would be awesome but I dont know what you could add at the moment.
Medic rework:
I like the idea of having temporary buffs on medics rather than them having armor repair. Though I dont like that there are 3 skills on the left side back to back that are just buffs. The damage resistance and move speed buffs are the best fit for medic imo. It makes more sense for their healing to cause resistance and Adrenalin to help get out of a bad situation, but damage buff from a healing dart... Do my bullets fire faster now? From a gameplay standpoint it works but it doesnt really feel right. Another thing is that I absolutely love that the shared healing from the level 5 skill applies the buffs to yourself. But one thing I felt when I was playing medic earlier was that having the entire left skill tree be buffs and that's it was empty feeling. It needs to be condensed into less and have room for other things. 3 skills that are just buffs on healing darts is alot of the same thing over and over again. Maybe move 2 of the buffs together on one skill tier and have something else, elsewhere? One thing I wanted to know is if Acidic compound (or whatever the new name is) got a number rework too. I always liked the idea of the skill but I know it was next to nothing before. Hopefully it has some better numbers now.
Otherwise, I love that the less viable skills got reworked into much better choices. I feel like every skill is pretty viable now, it just depends on how you want to play.
SWAT:
Now, I want to start off by saying I love the perk. I love the SMGs. I love the whole idea of the perk. BUT.... The level 5 skills. I want both of them so bad. It seems like every perk has gotten one of their older skills or part of their Identity made into a passive, innate skill that you dont have to chose in their skill tree. One of these two should really be made into an innate skill. I also was thinking that SWAT might should have night vision. I could kind of see it not fitting it but I also kind of could.
SWAT Weapons:
So I dont know if its because of the opt in beta, but all of the SMGs seem stiff. I was trying to show my dad how the weapons were always made with such detail so that you could see all of the parts jiggling and bending and whatnot. But I noticed that when you fire them, its just stiff. Like I'm holding a solid piece of plastic that magically shoots bullets out the front. I hope a dev can shed some light on this because I already love the sounds all the guns make. They're really satisfying to use, I'd love to get the whole package. One major gripe I have is that the knife is tiny and feels... Wussy. Similarly to how the machete from KF1 is so much more hefty than the KF2 machete. Even if it has no gameplay effect, I'd love to have a more hefty looking knife.
Support Rework:
Support was my second favorite perk from KF1, first being medic. It feels like the former glory of support has truely been restored with this rework. I love almost every ounce of this rework. Everything feels so good now (I ignored the T3 weapon because I hate it and it's become habit to avoid it). One concern I have is that I dont know if the level 15 skills should be together. On one hand, I dont want less spread on the hunting shotgun. Like obviously, in some cases I would love this. Like if the HSG-1 were in the game. I'd want it to be an accurate shotgun. But I dont always want this, on the other hand we have more bullet penetration on a perk that already gets tons of bullet penetration. In some cases I could see this coming in handy but at level 14 I already dont see anything being... Ahem... Left unpenetrated. On top of that there's a zed time skill that gives you unlimited bullet penetration, if memory serves. It just feels like wasted space to me. They're both situational and could both be wasted unless certain situations are met. I personally dont want tighter bullet spread on the guns I use on support, I'd actually rather have more spread because I love the KF1 hunting shotgun with a burning passion. I loved being able to miss things from 10 feet away, but things legs ripped off if a single buck hit them. Maybe some additional effects being slapped on the level 15 skills could help them look more globally appealing. Maybe the penetration skill could pierce through blocking zeds? That would be top notch right there.
Wilkes Cosmetic:
I really like it. I already put it on a few characters. Only thing I have to say is I'd love some grittier colors. Feels kind of neon and like way too bright. I was hoping to have a darker variant to use. On the other hand I love the white one on DJ Skully to match my retro skully mask, skully hat and skullyphones. I actually really liked that it kind of fit Rae's character rather than being just "the wilkes cosmetic model". Good work on that one. One thing I thought though, was it would be amazing if we could have certain weapon skins tied to certain characters. Like if I' playing dj skully, I'd want the white 9mm skin. But if I were playing Briar for instance, he has alot more blue on him and Id rather use the blue pistol. I'm going to forget to switch it 90% of the time. It would be great to have it preset for him.
That's about all I can think of at the moment. Pretty late at the moment. Sadly I wont have much time to give more feedback for a few days. But this patch is amazing. The amount of change that's come out this patch is great. I love the direction this game is going.