Pretty much everyone agrees that the USA flamethrower is a balance issue, Especially in campaign mode!
But no one seems to agree on removing it, cutting its numbers or making it historically inaccurate. I suggest adding the Japanese flamethrower instead, here is a rundown of the type 100,
Historically these were only used in the early stages of the war and seen a lot less regularly once the Japanese were on the defense, but their inclusion into the game giving say 1 soldier on a team a type 100 flamethrower to the engineers or more on assault maps in campaign would remove a big balance issue within Rising Storm.
But no one seems to agree on removing it, cutting its numbers or making it historically inaccurate. I suggest adding the Japanese flamethrower instead, here is a rundown of the type 100,
Here's the important bit,The fuel unit consisted of three 15-inch-long (380 mm), 6-inch-diameter (150 mm) cylinders: two outer fuel cylinders and a central nitrogen pressure cylinder. The total fuel capacity was 12.3 liters.
Fuel was a mixture of gasoline and tar.
The flame gun, three to four feet long, was a 1-inch-diameter (25 mm) tube with a fuel ejection handle located near the hose connection.
Fuel (in the Type 100) was ignited by a blank cartridge fired from a revolver mechanism in the flame gun, which held ten rounds.
If Wikipedia is correct that adds a minimum of 3/4 seconds onto the Americans maximum fire time, but almost halves the range!The duration of a continuous discharge was 10 to 12 seconds with a maximum range of 22 to 27 meters.
Historically these were only used in the early stages of the war and seen a lot less regularly once the Japanese were on the defense, but their inclusion into the game giving say 1 soldier on a team a type 100 flamethrower to the engineers or more on assault maps in campaign would remove a big balance issue within Rising Storm.