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Issues with Animations with Creating an M2 Carbine

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,572
62
48
Baltimore, Maryland
steamcommunity.com
Alright so I have gotten help from Panzer Jager '43 with some coding problems with an M2. However now I need help with some animations, I've been having problems with the firing animations (I'm using the M1's). I believe it's because it is too slow, because of the ROF. Now here's where I need help, How do I adjust an animation's speed and save it, as well as where to save it...
Any help would be appreciated.
 

Moskeeto

Moderator
Dec 29, 2011
2,683
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0
Pretty sure the animation speed is set in the code. That's why as you level up, you reload and bolt weapons faster. TWI simply made the animations play faster for higher levels.
 

Beskar Mando

Grizzled Veteran
Dec 13, 2014
1,572
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Baltimore, Maryland
steamcommunity.com
Yeah, I noticed that in a modifier in the code at the bottom, but it is modifier for everything, not just the animations. Is there a way to edit and save the speed of an animation as a new animation in the SDK?
 
Last edited:

dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
Yeah, I noticed that in a modifier in the code at the bottom, but it is modifier for everything, not just the animations. Is there a way to edit and save the speed of an animation as a new animation in the SDK?
Yes, there is. Find the reference to the AnimSet that the M1 carbine uses (probably in the content class) and create a copy in a new package or place it in one you've already made. Then double click this to open it. You'll find the AnimSet is full of AnimNodeSequences (?) Each of these has a number of properties in the lower left including playback speed. You can tweak these values and save the package, and reference your new AnimSet and the changes will take.
 

dibbler67

FNG / Fresh Meat
Sep 4, 2011
654
6
0
Texas
No problem; if you haven't already I suggest commenting out (place a ; in front of the line) the suppress=warn line in what I believe is ROEngine.ini. Otherwise the compiler won't tell you about soft errors like invalid references at all.