So recently I've been taking the brush based models I had created as placeholders in UDK and exporting them to Max as a size reference and then recreating them in Max (i'm under the impression this is a good plan?) I haven't started texturing yet but thought I should re-import one of the max models back to UDK to check it looks ok so far....it doesn't : P
The models are basic buildings, pretty low poly but it appears to have added some planes when it imports them, blocking some "holes" or cut outs in the model, I have had a quick google, but thought i would post here while i continue looking, any thoughts ideas, let me know if u need more info, exported as FBX.
The models are basic buildings, pretty low poly but it appears to have added some planes when it imports them, blocking some "holes" or cut outs in the model, I have had a quick google, but thought i would post here while i continue looking, any thoughts ideas, let me know if u need more info, exported as FBX.
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