Easy with the Zerker.
Is not easy to play as Zerker. It requires skill, practice and knowledge of game mechanics, and also there is the ping issue. If you practice in Solo, then in Multi everything will be more laggy.
When you play as berserker, you will either cover a place and hopefully you will have a Medic behind you, healing you, and ideally a Commando to keep crawlers back and cover you if you are badly injured and have to step back to heal(Medics can do that, but they will have to reload), or you will kite, something that will take much time and you will become tired.
In higher difficulties, most Zerkers carry Dual Flare Revolvers and/or other off-perk weapons to deal with sirens and husks, and also FPs.
Zerker weapons might be powerful, but they have to be used t the right time. Standing atop a "hill" and slay every ZED of the wave simply does not work above Normal.
My suggestion: Leave Zerker as it is for now and focus on other Perks. There are very neglected Perks.
Anyway, this is about the Zerker. There is nothing comical about Zerkers in my opinion.
Yes, i want some bloody British weapons already!
My suggestion: ADD THEM! Free or DLC i do not care. Just add them.
I would like more "horror", but on the other hand, i can't feel fear in video games, but as long as the "horror" theme stays and is promoted, is fine by me (something whch is NOT happening).
My suggestion: Make it MORE scary!
Defensive tactics work.
A few days ago, i got a HoE achievement that way in BioticLabs.
For some maps, simply there is no place to hold the ZEDs efficiently, so kitting is the best option. This includes Farm, Wyre, Icebreaker, Steamland, and other maps (I am speaking about Suicidal and HoE).
My suggestion: Future maps should be defense based.
I do mind robots, because every time i go to heal them, i pull out the Torch instead of the syringe, because they are robots...
Chickens are fine once you get used to them.
My suggestion: Add some realistic skins that have been suggested hundreds times before!
Is not easy to play as Zerker. It requires skill, practice and knowledge of game mechanics, and also there is the ping issue. If you practice in Solo, then in Multi everything will be more laggy.
When you play as berserker, you will either cover a place and hopefully you will have a Medic behind you, healing you, and ideally a Commando to keep crawlers back and cover you if you are badly injured and have to step back to heal(Medics can do that, but they will have to reload), or you will kite, something that will take much time and you will become tired.
In higher difficulties, most Zerkers carry Dual Flare Revolvers and/or other off-perk weapons to deal with sirens and husks, and also FPs.
Zerker weapons might be powerful, but they have to be used t the right time. Standing atop a "hill" and slay every ZED of the wave simply does not work above Normal.
My suggestion: Leave Zerker as it is for now and focus on other Perks. There are very neglected Perks.
Anyway, this is about the Zerker. There is nothing comical about Zerkers in my opinion.
Yes, i want some bloody British weapons already!
My suggestion: ADD THEM! Free or DLC i do not care. Just add them.
I would like more "horror", but on the other hand, i can't feel fear in video games, but as long as the "horror" theme stays and is promoted, is fine by me (something whch is NOT happening).
My suggestion: Make it MORE scary!
Defensive tactics work.
A few days ago, i got a HoE achievement that way in BioticLabs.
For some maps, simply there is no place to hold the ZEDs efficiently, so kitting is the best option. This includes Farm, Wyre, Icebreaker, Steamland, and other maps (I am speaking about Suicidal and HoE).
My suggestion: Future maps should be defense based.
I do mind robots, because every time i go to heal them, i pull out the Torch instead of the syringe, because they are robots...
Chickens are fine once you get used to them.
My suggestion: Add some realistic skins that have been suggested hundreds times before!
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