There are two things that really affect this that have been done to death already, and improve somewhat in classic. I don't think I've seen the third mentioned, as I only just realised it myself.
The issue is the use of ironsights while moving. I've always felt there should be more of an effect to hinder this (and make it impossible, with a scoped weapon), but I just got done playing a round on Grain Elevator (on Classic) and noticed that I was making effortlessly accurate snapshots at fairly small targets either before my sights had correctly aligned, or while actually strafing around. No wonder the game feels odd, and lacks the RO feeling even in Classic - I don't remember seeing people move and shoot at the same time with rifles often, if ever, in Ostfront.
Now this is all well and good, but this is an I&S thread, so I need to suggest some way to fix it. Well, this is where we run into trouble; without making all projectiles originate from the muzzle (which honestly, should be a thing regardless, because forehead shooting is a stupid 'mechanic' even many mainstreamers find offensive), or making the rifle freeaim violently while moving and increasing headbob while sighted to "Bad Day At The Magellan Straits" level, it is basically impossible to stop players from doing this. Obviously the former would take a lot of work. I will argue until I am blue in the face that it needs to be done, but for the purposes of fixing this first I would recommend making the weapon actually shift around a lot more while moving in irons, and also moving the player's camera slightly higher so they are looking over the sights. This better mimics the way a weapon interacts with a soldier as they move, as keeping any kind of worthwhile sight picture is difficult if not impossible but looking just over the sights still allows for rapid, fairly accurate snapshots if an enemy appears in front. What it doesn't allow is pixel-sniping while moving, or tagging the top two inches of an enemy's head in the next building over as you walk towards him.
In the case of trying to aim while using a scoped weapon, obviously the backup sights will not hold a good picture, so just have the player look over the top of the scope. While people may complain initially this should slow the game down enough to bring back the RO feeling without totally hosing up map balance or gameplay in general, and they'll get used to it. What it will do is weed out the "sprint around with semiauto or automatic, popping off long-range headshots while moving as if it is child's play" aspect of the game which really makes it feel wrong, and far too fast.
The issue is the use of ironsights while moving. I've always felt there should be more of an effect to hinder this (and make it impossible, with a scoped weapon), but I just got done playing a round on Grain Elevator (on Classic) and noticed that I was making effortlessly accurate snapshots at fairly small targets either before my sights had correctly aligned, or while actually strafing around. No wonder the game feels odd, and lacks the RO feeling even in Classic - I don't remember seeing people move and shoot at the same time with rifles often, if ever, in Ostfront.
Now this is all well and good, but this is an I&S thread, so I need to suggest some way to fix it. Well, this is where we run into trouble; without making all projectiles originate from the muzzle (which honestly, should be a thing regardless, because forehead shooting is a stupid 'mechanic' even many mainstreamers find offensive), or making the rifle freeaim violently while moving and increasing headbob while sighted to "Bad Day At The Magellan Straits" level, it is basically impossible to stop players from doing this. Obviously the former would take a lot of work. I will argue until I am blue in the face that it needs to be done, but for the purposes of fixing this first I would recommend making the weapon actually shift around a lot more while moving in irons, and also moving the player's camera slightly higher so they are looking over the sights. This better mimics the way a weapon interacts with a soldier as they move, as keeping any kind of worthwhile sight picture is difficult if not impossible but looking just over the sights still allows for rapid, fairly accurate snapshots if an enemy appears in front. What it doesn't allow is pixel-sniping while moving, or tagging the top two inches of an enemy's head in the next building over as you walk towards him.
In the case of trying to aim while using a scoped weapon, obviously the backup sights will not hold a good picture, so just have the player look over the top of the scope. While people may complain initially this should slow the game down enough to bring back the RO feeling without totally hosing up map balance or gameplay in general, and they'll get used to it. What it will do is weed out the "sprint around with semiauto or automatic, popping off long-range headshots while moving as if it is child's play" aspect of the game which really makes it feel wrong, and far too fast.
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