I totally agree to that, not on the mod part though because I haven't played it.Meh all those balancing things don't change the game at all if they were unbalanced
if smgs were normal ppl would just adjust their play method
Heck in the mod smgs were normal.
Did not play the mod, but the reason for that could be the lack of a complete realistic shooting system or - if you wanted to save time - the lack of appropiate cone fire on certain distances as well as an appropiate damage reduction system as the bullets lose power after some distance. So the problem may (!) have not been the recoil of the weapons but some other parts of its implemention.[...]
And for the record, in the mod, the SMGs had "realistic" recoil, and people still complained that they were "like, SMG-sniper rifles. It sux!" they didn't "just adapt their tactics." And the "adapt your tactics" argument actually works both ways, regardless of the realism aspect involved. "The guns aren't realistic!!" So? Adapt your tactics.