importing a custom texture

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
OK well I'm trying to import a texture into myLevel, so of course i import go through that jazz, but then it needs to be applied and the level and the level saved for it to store itself in the myLevel package, well how am I supposed to use it if I can not access it, am I missing something elementary?
 

Sined

FNG / Fresh Meat
Oct 22, 2007
106
0
0
Australia
um i think you are missing something elementary..
if when its imported you add it to the myLevel package, it is now in your map, so go to textures and (i think its map folder) and you will find the mylevel package, open that up and your tex should be there for you

select it and use it as you need

its just that i think the texture is in the map not in the tex folders...
i think
 

worluk

FNG / Fresh Meat
Nov 21, 2005
2,226
85
0
what did you import? is it a tga? dimensions are powers of 2?
 

AXEL

FNG / Fresh Meat
Apr 25, 2008
398
0
0
once it is imported I don't believe that it shows up in the myLevel package until the level is saved. I did figure out how it works though, I just can't remember what i did :D