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Code IMPORTANT: Package naming

Yeah.. this actually applies to alot more then just coding however.. don't name your staticmesh package the same as your level, as your texture package..
this is the reason you'll see the offical Ostfront packages named things like OdessaT or OdessaSM (for texture and static mesh respectively).

It's a good naming convention to use.

Me personally, when doing things like creating texture/mesh packages, I try and ensure they will not have a common name.. you don't want to have stuff like BuildingStuff.utx when someone else might come along and unknowingly use the same name.. so I use something like DraxBuildingStuff1.utx etc..


edit: added in a NOT where there should be one..
 
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