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When you say working with grids do you mean like this? Or am I doing it completely wrong? I have the feeling I am.
edit: Nooooo I've been using brushes instead of static meshes there goes all my hardwork.
Just a question are we able to use your current modded version of UE3 for mapping? 'Im pretty new to map designing especially the programs is it all the same or does your modded version contain more content?'
I would use their modified UE3. They have KF specific assets, and also the TWIndoor/TWOutdoor lighting volumes. Many of the controls should feel similar though.
When you say working with grids do you mean like this? Or am I doing it completely wrong? I have the feeling I am.
edit: Nooooo I've been using brushes instead of static meshes there goes all my hardwork.
There's nothing REALLY wrong with it... I mean, it's still playable. It's just mentioned by experienced mappers to use bsp sparingly. If your grid size is similar, I feel like you can replace them with the TWI modular set.
There's nothing REALLY wrong with it... I mean, it's still playable. It's just mentioned by experienced mappers to use bsp sparingly. If your grid size is similar, I feel like you can replace them with the TWI modular set.
Where is the "editor.ini" I haven't found it so I can't copy and paste that into it... Also what is the exact size of the player model? 172 UU high but how much in width?
The Editor.ini was before the release of the KF2 SDK. Use that program found in the steam Library>Tools. Use the modular static set and you don't have to worry about character dimensions.
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