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If the realism buffs

[3.SA].Vlad

Grizzled Veteran
Sep 14, 2007
75
0
Had thier way with RO.Lets say all the realism buffs had thier way with ro what do you think it would be like.This is just a fun thread so don't take any offence :p or start flame wars.

'road maps' where you would have to walk between each territory for 2 hours.

Getting a grenade out would consist of shouldering your weapon and then guiding your hands to your belt to pick a grenade.

disassembling and cleaning guns.

Im sure others can think of some :)
 
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Watching someone run into a room when your trying to kill them..... and shooting the wall full of holes to hit them. Nades that can kill everything in a room even if they are behind a table. Infantry hiding in a building with a satchel while you have your tank.... run the building over and flatten them inside. Tanks you can hear from a long way away.. Nades that bounce and slide instead of sticking where they land. Tanks that can drive over and crush trees fences vehicles buildings. or cross trenches without getting stuck. A way of fighting where concealment and surprise is more important then cover because the guns are powerful enough to shoot through most of the stuff you can find. No more bulletproof bomb proof plaster and wood.

A game where strategy is more important then reflexes. Where thinking and using your mind would keep you alive instead of just being able to lean around a bulletproof window sill and being a very small target.

Getting a nade out wouldnt really consist of shouldering your weapon most of the time. Cant you hold the weapon in your left hand pull it out of your pocket with your right and pull the pin with the same hand your holding your weapon then throw with your right?

If the realism people got what they want it wouldnt mean lots of boring walks and killing time because that would be boring. No one wants a boring game. Just a diffrent sort of fast paced fps game. Some people would say realistic games wouldnt be fast paced but when guns in games are as accurate and powerful as the real thing it will be as fast as it can get. one mistake and your dead. Where your having a rifle wont give you a advantage at 50-100 feet over a sub machine gun because that sub machine gun could kill you just as easy if not easier at that range. But your rifle would work wonders at 400-1000 feet where that smg isnt going to be much good at all.

Imagine a game where the area shows damage from the fight. Say a building where a whole lot of fighting happens. After a half hour fight in there where 20 or so people were killed and hundreds of rounds were fired. that building would be a bloody mess with walls basicly falling down from all the nades being tossed in and the rounds flying through the walls. Part of the building might even have been knocked down to rubble depending on how it was made. Might of burst into flames. Maybe a gas line was hit and the building caught on fire along with the one next door. Maybe a pipe was hit with water flowing all over. or a sewage line....

What about innocents you just never see the innocent people in the war. the women children elderly and anyone else that wouldnt of been in combat. They didnt vanish off the face of the earth. they got caught in the middle of it more often then not.

A game where the realism fans got what they want would be a game with atmosphere. Something no game has even come close to yet. They are a clean version of what war can be in the movies. Not the dirty sick and twisted thing war really is. A game where war was made real would be a game where it wasnt simple.

Woo i would love it. Too bad it wont happen for a very long time. So now the best i can hope for as someone that likes realism is a game that has realistic weapons and physics Too bad that seems to be too much to ask for.
 
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perfectly said Plaid, I belive that every single game developer has absolutely same ideas. It is not that hard to close eyes and imagine such situations... but why it is not working in games? Because every player can repeat every situation hundred times again and again. You can run through maps (these are limited), players know every corner so they know what is the best angle where to wait for opponent and to be in the best cover. Players know how many seconds it will take before enemy shows after respawn so you can throw nades in advance so they are running into nades. Players search for bugs so they know where they can look through some terrain, they know how to set their game so they do not see grass which some other player would like to use for cover....

If we are looking for realism in games we have to first ensure that physical laws are kept (just as you have described) and we have to make sure that no player can use its knowledge of enviroment / maps. Then no team / clan / army will be best only because perfectly trained tactic on some map but because they are good in fight and cooperation in unknown enviroment. This means three priorities:
- best possible physical model / engine
- destructible enviroment
- randomly generated enviroment

I think that if we will have this then well modeled guns is something much less important because your gaming experience will be much more intensive
 
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