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Ideas/suggestions that popped up during end of year survey.

twolfe

Grizzled Veteran
Feb 28, 2018
49
16
1.) Husk cannon is under powered. A good fix would be to eliminate the ammo depletion when fully charged. It is a player issue if they aren't firing the cannon to kill zeds, not the guns problem.

2.) Firebug perks aren't universal, especially the ground fire perk. The spitfire drops fires on the ground, but this perk does not affect the spitfire.

3.) Firebug perks are blaw (not just firebug, but firebug is a big one) . nothing interesting happens unless you have ground fires (see above) or the zed explosion. two, different level, perks are just +150% burn time (one has napalm effect though).

4.) give us actual numbers for gun stats rather than having to guess with bars.

5.) upgrades should be more than just +damage. It got boring fast. how about some weapons lose weight instead. Or some weapons gain penetration. Or some weapons gain lock on abilites (like the railgun, you can lock on to vitals, but lose damage). Make this interesting. Make us want to keep playing to find out how gun upgrade.

6.) bring back animation cancelling with dual welds. at one point the devs said that this one fine because people were figuring out how to use the game. If damage out put is an issue, make dual welds cost more.

7.) See number 3 above. Make perks more interesting and less weapon stat increases. The Survivalist should be less certain weapon forcused and more experimentation focused.
 
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The groud fire is only good for the spray weapons, aka caulk, flamethrower and now microwave gun (somehow it can create ground fire)

For ranged fire weapons, the bbq skill is just awesome.
Because of its extended afterburn time, it actually does more damage to zeds than ground fire does.
+ pair it with flare revolvers and you can create a large firewall by spamming the shots onto the ground, that can last much much longer than ground fire AND do a lot of damage as soon as a zed steps on it.
Barbecue skill lol is the only reason why Spitfires are even viable. Without that skill they are just trash weapons.... You can even see how ineffective they are on their own if you play with them as Gunslinger or Sharp (why tf sharp even has access to spitfire to begin with)

Otherwise yeh, firebug has 3 useless skills... Those being:
High capacity fuel tanks
Napalm (i remember it being OP at some point)
and Inferno.
... Firestorm is debatable.

The dual wield animation cancelling is still there, they only changed the part where it now counts a 2nd mag in as a "weapon loaded"
Yeh it may suck that you're no longer able to quickly reload your revolvers and be the ultimate big zed killing machine... but the change is welcome, as it makes gunslinger a bit more tame and that he can only challenge one big zed at a time before taking time to reload. So now other big zed killing perks have a chance to challenge a big zed too without gunslinger taking everything down in a blink of an eye :D
+ 4 of his skills are also useless.
 
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