1.) Husk cannon is under powered. A good fix would be to eliminate the ammo depletion when fully charged. It is a player issue if they aren't firing the cannon to kill zeds, not the guns problem.
2.) Firebug perks aren't universal, especially the ground fire perk. The spitfire drops fires on the ground, but this perk does not affect the spitfire.
3.) Firebug perks are blaw (not just firebug, but firebug is a big one) . nothing interesting happens unless you have ground fires (see above) or the zed explosion. two, different level, perks are just +150% burn time (one has napalm effect though).
4.) give us actual numbers for gun stats rather than having to guess with bars.
5.) upgrades should be more than just +damage. It got boring fast. how about some weapons lose weight instead. Or some weapons gain penetration. Or some weapons gain lock on abilites (like the railgun, you can lock on to vitals, but lose damage). Make this interesting. Make us want to keep playing to find out how gun upgrade.
6.) bring back animation cancelling with dual welds. at one point the devs said that this one fine because people were figuring out how to use the game. If damage out put is an issue, make dual welds cost more.
7.) See number 3 above. Make perks more interesting and less weapon stat increases. The Survivalist should be less certain weapon forcused and more experimentation focused.
2.) Firebug perks aren't universal, especially the ground fire perk. The spitfire drops fires on the ground, but this perk does not affect the spitfire.
3.) Firebug perks are blaw (not just firebug, but firebug is a big one) . nothing interesting happens unless you have ground fires (see above) or the zed explosion. two, different level, perks are just +150% burn time (one has napalm effect though).
4.) give us actual numbers for gun stats rather than having to guess with bars.
5.) upgrades should be more than just +damage. It got boring fast. how about some weapons lose weight instead. Or some weapons gain penetration. Or some weapons gain lock on abilites (like the railgun, you can lock on to vitals, but lose damage). Make this interesting. Make us want to keep playing to find out how gun upgrade.
6.) bring back animation cancelling with dual welds. at one point the devs said that this one fine because people were figuring out how to use the game. If damage out put is an issue, make dual welds cost more.
7.) See number 3 above. Make perks more interesting and less weapon stat increases. The Survivalist should be less certain weapon forcused and more experimentation focused.