First off, I want to say that overall I really love RS. It's the best thing to happen to the RO franchise since Darkest Hour. That said, I have a few suggestions:
1. Knee mortars should not be able to be used by Marines. I have seen Marines capture knee mortars and sit around ammo dumps pounding the Japanese. Knee mortars are a huge weapon-balancer for Axis and this is negated by Allies being able to use them.
2. Suppression levels should be slightly increased for an Allied soldier that is being banzai charged. I can't count the number of times that I have been a Marine, about to be hacked to pieces, but have unloaded a clip into a Jap before he could just quite reach me. Aim, especially hip-firing, should be decreased a little bit when you're about to be stabbed or slashed by a screaming Japanese soldier.
3. Flamethrowers should be removed from all American defense maps, especially Guadalcanal. Not only is it completely unrealistic, but it just destroys balance when a flamer is camping inside an objective building burning assaulters as they try and go through a doorway. This just destroys an attack and seems logically ludicrous (the place would burn down in real-life).
4. More objectives should be recapturable on all of Axis defense the maps. The Japanese were masters of infiltration and it would help balance a lot by having Axis soldiers behind Allied lines trying to recapture points. As it is right now, playing Axis on most of the maps just feels like I am constantly retreating rather than harassing an assault.
Anyway, that's my two-cents and feedback for the Beta. Doubt any of this will be helpful, but just wanted to put it out there. Please feel free to add to or debate any of my ideas as I think we all strive for the most balanced and fun game possible.
Thanks!
1. Knee mortars should not be able to be used by Marines. I have seen Marines capture knee mortars and sit around ammo dumps pounding the Japanese. Knee mortars are a huge weapon-balancer for Axis and this is negated by Allies being able to use them.
2. Suppression levels should be slightly increased for an Allied soldier that is being banzai charged. I can't count the number of times that I have been a Marine, about to be hacked to pieces, but have unloaded a clip into a Jap before he could just quite reach me. Aim, especially hip-firing, should be decreased a little bit when you're about to be stabbed or slashed by a screaming Japanese soldier.
3. Flamethrowers should be removed from all American defense maps, especially Guadalcanal. Not only is it completely unrealistic, but it just destroys balance when a flamer is camping inside an objective building burning assaulters as they try and go through a doorway. This just destroys an attack and seems logically ludicrous (the place would burn down in real-life).
4. More objectives should be recapturable on all of Axis defense the maps. The Japanese were masters of infiltration and it would help balance a lot by having Axis soldiers behind Allied lines trying to recapture points. As it is right now, playing Axis on most of the maps just feels like I am constantly retreating rather than harassing an assault.
Anyway, that's my two-cents and feedback for the Beta. Doubt any of this will be helpful, but just wanted to put it out there. Please feel free to add to or debate any of my ideas as I think we all strive for the most balanced and fun game possible.
Thanks!
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