Okay I've got a more concrete design down and I'm starting to get excited...unfortunately there's nothing I can really do until the game + SDK is released
Red stars = soviet spawns, they are numbered by the order in which they are used
Black crosses = German spawns (same)
By the way I think I should put another spawn down where the Soviet tank spawns so the germans can populate both ends of the trenches.
Question marks = I want something for Sapers to blow up but I can't think of anything (there wouldn't be AT guns in the middle of a thick forest, would there?)
Maybe I'll just make these bunkers with a better view: Advantageous for soviets to capture but not necessary. Or I can make it so the sapers can blow them up, I'm sure there's a destroyed bunker mesh.
Forward bunker = First objective.
Explanation for this:
It will be easy for soviets to cap, giving the Germans no chance to lay hold of it and defend it. But it allows for the first wave of Germans to spawn closer up (in the trenches) so they can dig in before the Soviets begin attacking the trenches. It's a timing thing.
Light blue = Swamp. I figure that most of the forest would be fairly flat with an occasional mound of dirt and plenty of underbrush. The swamps would be low areas that, if a player prones in them, they'd be almost completely concealed. This would make it so the soviets can approach the trench without a porechye like situation arising
Brown = trees, naturally. It'd be early spring so no leaves = less performance hit.
I've layered the image so you can easily see the phases of action.
1st phase:
Soviets take the bunker. Germans entrench.
2nd stage:
Bloodbath for trenches. Probably the longest part of the map here
3rd stage:
The assault on the farmhouse. The tank (Early T34) will allow the infantry to approach over the fairly flat farm field. I probably just toss in some old hay bales to provide minimal cover. They'll have to depend on the tank to keep heads down. There is a hedge row of bushes that will provide additional cover for both sides (green). Then the farmhouse battle, should be quick.
The germans would have a ditch with some bushes at the top for them to spawn in so they aren't cut down, and low areas so they can crawl to the farmhouses to prevent a cap.
But really if the soviets get that far the Germans are doomed anyway, unless the map is almost over, giving them a last chance.
Now I want to make this reality
Weapon loadouts:
German:
Unlimited riflemen
3 machine guns
1 commander (no arty)
3 SMG'ers
2 G43
Soviet:
Unlimited riflemen
Unlimited Automatic
1 sniper
3 tank drivers (all given PPSH41 and grenade)
1 commander (1 round of arty, must be used carefully)
2 sapers
2 SVT
My reasoning for this:
Germans have trenches, perfect for MGs and rifles. I'm giving the Soviets a sniper rifle to balance this out (with SVT)
I figure unlimited automatics for the russians would make sense based on the proliferation of PPSH41s. But they'd be useless at assaulting the trench until they actually get really close to it, so they'd have to have rifle support to get in.
This is all preliminary, I'd have to test it out with my clan and see what they say.
Can't wait to have a crack at the map editor.
Will the map editor and the included statics be all I need or will I need anything else?
Thanks for any advice! This is all theoretical and subject to change without notice!
Release the darn game!
Oh and lastly, my quick doodle skills are no indication of the quality of work I'm capable of....but we'll see once I start mapping