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I am having issues and i need help fixing them.

SinneD

FNG / Fresh Meat
Apr 25, 2016
2
0
Ok, so I have a pretty nice setup for my graphics card that everything runs pretty good and it does not lag that much.

Funny thing is when the Physx Flex settings came out it reset all the gore settings that I had in the game prior to the change.

I spent a while dicking around with the .INI and I got everything in the gore department but one thing.

flying body parts.

Whenever I throw a grenade it just explodes and all the bodies disappear and there is a ton of gibs and blood splatters that come up it is kind of weird. When I we kill the last boss whether it be the patriarch or hans volter it will always dissapear when killed.
I kind of want a set up like this? While keeping the rest of the gore settings i have.
https://www.youtube.com/watch?v=MifUO_isrAY
1:13 to see what I am really missing.
Well thank you for hearing me out hopefully someone can help me out
 
I am not sure if these settings have anything to do with it
I also wanna max out bodies flying around so if anyone knows what ini settings I could change to make that happen.
These are what i think affects this

Aha I found a second GoreLevel and it was at 2 and i changed it to 0 just like the other one.
I am going to try playing the game and seeing if it fixes the problem
System settings
NumFracturedPartsScale=1.000000
FractureDirectSpawnChanceScale=1.000000
FractureRadialSpawnChanceScale=1.000000
FractureCullDistanceScale=1.000000

ApexLODResourceBudget=1000000020040877300000.000000
ApexDestructionMaxChunkIslandCount=10000
ApexDestructionMaxShapeCount=10000
ApexDestructionMaxChunkSeparationLOD=1.000000
ApexDestructionMaxActorCreatesPerFrame=-1
ApexDestructionMaxFracturesProcessedPerFrame=-1
ApexDestructionSortByBenefit=True

MakeDynamicCollisionThreshold=150.000000


FlexInvisibleFramesBeforeSleep=60
FlexDistanceBeforeSleep=1500.000000
AllowSPHFluidMipmap=True
FlexRigidBodiesCollisionAtHighLevel=True

bAllowFracturedDamage=True
FractureCullDistanceScale=0.25
KFgame
DefaultGravityZ=-750.000000
RBPhysicsGravityScaling=2.000000
MaxPhysicsSubsteps=50
FracturedMeshWeaponDamage=1.000000
ChanceOfPhysicsChunkOverride=1.000000
bEnableChanceOfPhysicsChunkOverride=True
FractureExplosionVelScale=2.000000

bEnableChanceOfPhysicsChunkOverride=True
FractureExplosionVelScale=2.000000

DestructionLifetimeScale=1.200000
bAllowExplosionLights=True
FractureExplosionVelScale=5.000000

bLimitExplosionChunkSize=False
bLimitDamageChunkSize=False

MaxExplosionChunkSize=0.000000
MaxDamageChunkSize=0.000000
MaxExplosionDecals=150



[KFGame.KFGoreManager]
GoreFXLifetimeMultiplier=10.000000
BodyWoundDecalLifetime=80.000000
BloodSplatterLifetime=10.000000
BloodPoolLifetime=20.000000
GibletLifetime=20.000000
MaxBodyWoundDecals=60
MaxBloodSplatterDecals=10
MaxBloodPoolDecals=30
BloodSplatSize=100.000000
BloodPoolSize=125.000000
MaxDeadBodies=70
MaxBloodEffects=80
MaxGoreEffects=80
AllowBloodSplatterDecals=True
PersistentSplatTraceLength=1000.000000
MaxPersistentSplatsPerFrame=30
bAllowBloodSplatterDecals=True

[KFGame.KFPawn]
bAllowFootstepSounds=True
bAllowAlwaysOnPhysics=True
bAllowRagdollAndGoreOnDeadBodies=True
 
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