Huge problems with map balance

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jugiman

FNG / Fresh Meat
Dec 26, 2020
1
0
0
Finland
These are my thoughts after 400 hours of gameplay

Goal: two teams with equal strength and skill level have 50/50 chance on winning a map.

Win percentages are based on aforementioned scenario.

VNTE-ASau
Problem: Defenders win 95% of the time
Solution: Make captures on A, B, E, and D permanent, not possible to recap. Remove objective F completely

VNTE-AnLaoValley
Problem: Defenders win 99% of the time
Solution: Remove C completely. Make captures on E and D permanent, not possible to recap.

VNTE-SongBe
Problem: Defenders win 100% of the time
Solution: Make captures on A and B permanent, not possible to recap. Remove objective E completely.

VNTE-Highway14
Problem: Defenders win 100% of the time
Solution: Make time per round 2 hours OR remove objectives F, I, J, K, L and M completely

VNTE-ApacheSnow
Problem: Attackers win 90% of the time
Solution: I have no idea

VNTE-DaNangAirBase
Problem: Defenders win 100% of the time
Solution: Remove objectives H and G completely. Make captures on C and D permanent, not possible to recap.

VNTE-DemilitarizedZone
Problem: Defenders win 99% of the time
Solution: Remove objectives D and E completely or make time per round 1,5 hours

VNTE-KheSanh
Problem: Defenders win 100% of the time
Solution: Remove objective A, make captures permanent, not possible to recap

VNTE-QuanTri
Problem: Defenders win 95% of the time
Solution: Remove objective E, make captures permanent, not possible to recap

VNTE-Saigon
Problem: Defenders win 90% of the time
Solution: Remove objective A

Other maps are fine in my opinion.
 

frootloopers

FNG / Fresh Meat
Mar 4, 2021
5
0
1
VNTE-ApacheSnow is terrible to defend. The objectives are way too big. Very annoying in Campaign mode since its commonly used as a Pleiku map and North usually have to defend on it.