• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

HUD scaling

Yeah the HUGE nametags are unnecessary and clutter the HUD and even hide enemies behind them... same goes for the tactical HUD icons, just at the critical moment they suddenly appear hiding the enemy under them getting you killed.

Was the HUD designed for 4K resolution or why is everything from text to icons so huge?
 
Last edited:
Upvote 0
You used to be able to press T to make the default tactical view pop ups that follows with spawning and objectives being taken disappear again instantaneously. Unfortunately this option disappeared with the launch of RS for some inexplicable reason. So now we have to live with big icons appearing every now and again right across the screen, very often obscuring the view of an enemy and as often ending up killing players.

Please please introduce a setting where the tactical view exclusively appears if the player himself presses T and not at any other time (and where pressing T removes it again). The HUD is cluttered enough as it is, especially on servers with the long range name tagging enabled.
 
Upvote 0
Even if i download, it still has to be on server side. Right ?
So no thanks... i want it from twi. 3 years after realese, there is no any kind of hud refinements, strongly criticized hud.
Yeah, these mutators really don't cut it since server admins don't know/care about them... or pretty much anything, look at the amount of bots in servers.
 
Upvote 0