How to export lots of KF sounds quickly? (I know about the SDK)

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HVR1

FNG / Fresh Meat
Aug 15, 2010
38
10
0
28
Orlando, Florida
www.justin.tv
Hello.

I'm fitting to make a random Garrysmod video with some Killing Floor guys.

I know that sounds from the game can be exported from the sound tab and selecting all, then clicking export. It works, but I can't seem to get the Male 2 voices to export, they always end up as Male 1 instead. That and I intend to use a lot of sounds, and being able to select and export one sound at a time doesn't fit me well.

Is there a way to export multiple, if not all, sounds from KF? I guess is maybe another program to open the files but I don't have any ideas.

Any thoughts on this? And tanks*.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
I dont think you can take them out as a group (the .wavs) because its compressed into a packet. Unless someone has made an extractor that i dont know about. ;)

Hello.

It works, but I can't seem to get the Male 2 voices to export, they always end up as Male 1 instead. That and I .

This is because some of the sound files are actually set to a random sounds (EX male voice actually has 2-3 options for the file (male 1 male 2 male 3)) You have to find the direct .wav for male 2 and not a set voice "command" (as in, a "random male voice for the Male voice command)

Open KF_PlayerM1Voc and scroll down a bit. Those top sounds are the ones that have 2-3 diff voices for them
 
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neXor

FNG / Fresh Meat
Apr 10, 2011
9
0
0
neXorsreich.net
there was a Tool for the Unreal 2k4 Soundpackages, that extracted ALL files inside.

dont know the actual name or link, but maybe feeding Google with "UT Soundpack extractor" (or use the file ending) could work.
 

Dokuzetsu

FNG / Fresh Meat
Jul 4, 2011
3
0
0
Have you tried GCFscape?

The files are stored at Steam\steamapps\common\killingfloor
The ncf files are just indexes, so gcfscape won't be much help.
 
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