The smokescreen hurts almost every other perk. From the Zerkers who have to now deal with hidden enemies to the Sharpshooters who just had their lined-up shots obscured, it's a hassle.
And the damage isn't all that great. For the most part, you can absolutely nuke Clots, Crawlers, Stalkers, and Gorefasts (And sirens if they're not screaming), but everything else shrugs it off. The M-79 is economical costing barely $100-$200 for a full restock, but the other one eats ammo at a ridiculous rate and costs a ton to reload.
And Pipe Bombs are really only good for covering your back. If anything charges (Scrake, FP, Gorefast), it'll run over the bomb before it blows up, this taking little if any of the explosion! I wish they were able to be manually detonated! That'd make 'em really desirable (And wasn't it that way in the mod?). As it is, they should just be called "Patchwork proximity mine" because that's what they are...
And the damage isn't all that great. For the most part, you can absolutely nuke Clots, Crawlers, Stalkers, and Gorefasts (And sirens if they're not screaming), but everything else shrugs it off. The M-79 is economical costing barely $100-$200 for a full restock, but the other one eats ammo at a ridiculous rate and costs a ton to reload.
And Pipe Bombs are really only good for covering your back. If anything charges (Scrake, FP, Gorefast), it'll run over the bomb before it blows up, this taking little if any of the explosion! I wish they were able to be manually detonated! That'd make 'em really desirable (And wasn't it that way in the mod?). As it is, they should just be called "Patchwork proximity mine" because that's what they are...
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