Whats unclear is all these dual attack maps makes it tougher for new guys to understand in RO1 we had few of these type maps .While they can be brutal combat 2 attacking teams clashing ....it makes battlefield awareness tougher unless you just really know the map.(then its fun)
The pure defensive/attacking maps are super simple tho.The attackers /defenders can only win by taking/defending their objectives(capzones).Very few times will a battle be decided by reinforcements so its either attack or defend depending on which team and map your own.
Id like to see more of these straight forward map designs myself
The duel attack maps can be alot of fun(chaotic) once u fully learn a map (which can take a while) making situational awareness almost 2nd nature.
Huge complex maps like in RO takes some time to learn and most are alot funner once you do.Small badly designed death match maps like in cod get old fast RO maps don't. /justmy2cents
The pure defensive/attacking maps are super simple tho.The attackers /defenders can only win by taking/defending their objectives(capzones).Very few times will a battle be decided by reinforcements so its either attack or defend depending on which team and map your own.
Id like to see more of these straight forward map designs myself
The duel attack maps can be alot of fun(chaotic) once u fully learn a map (which can take a while) making situational awareness almost 2nd nature.
Huge complex maps like in RO takes some time to learn and most are alot funner once you do.Small badly designed death match maps like in cod get old fast RO maps don't. /justmy2cents
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