Before the release of RS, I had relatively little trouble saving assets such as materials and archetypes to the map file (TE-MapName.roe) I was working on, without need for an external package. Now, it's a bit strange. The content browser will allow me to do things like import meshes, create new materials, etc. and specify their location to be inside the map file, but when I try to use the "find package" function, the content browser fails to locate the asset inside the package. However, if I navigate again separately to the map file, the content browser displays the asset I saved. If I try to save the map file package, it gives me the "Cannot save map files via the map browser. Package not saved." dialog. I managed to get around this earlier through some messy sketchy process, but I forgot how I did it and in any case I feel like I should learn the proper way to do this.
What is the proper way to go about saving assets to a map file?
What is the proper way to go about saving assets to a map file?