Holdout Improvments

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FNG / Fresh Meat
Oct 16, 2015
It might be that I am just a huge fan of killing floor 2, but I feel like there needs to be a progression system in holdout. Wave then tool up then wave then tool up etc. When there is constant action it does not feel as rewarding as the system in KF2. I have enjoyed the little bit of holdout I have played so far but i wish so much this was a 10 wave boss style with some RPG elements like KF2. I would kill to have the support, commando, Berserker, and medic perks implemented and a simple 10 wave map or 2.

Please open KF:I up to modding and perhaps someone will implement it, OR please make a DLC for KF2 that adds VR !!

thanks for the efforts thus far its been fun.