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That -might- mean you can get it to work, I dunno.
Now, a word of warning -- there's an old, old bug involving alternate screenshapes changing the apparent aiming point.
And another word of warning -- if you really are able to get wraparound view going, you might do weird things to the HUD, e.g., your compass and other stuff might not be easily visible in the center screen. I don't know; just a guess.
I know some peeps would say that it's not fair and I understand. That's why I think every one should have the same thing ( I know not every one can afford it ) cause it's much more realistic that way since u don't die from someone sneaking up on u with a knife when he's RIGHT NEXT TO YOU and u should have seem him.
Well that kind of wouldn't be fair, and i've never heard of a feature like that before in an FPS. I know flying games like IL2 have it but never heard of it before in anything else.
unless you mean just setting the FOV to something above 90
Some games support triple head, ArmA comes to mind and I do believe that the new Unreal engine also has the possibility, so maybe games made in the near future with said engine will have it as a standard option .
Actually, this issue reminds me of my first weeks with ro-ost. For a while I was thinking that people found a way to change the fov during online-game so they can shoot me from all way across the map.....until I figured RO is just differant
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