Hey, I'm in the making of a KF2 map which uses indoor and outdoor lighting (having indoor volumes). The double doors on the "Outdoor Volume" appear to be half lit (normal lighting on one door and black on the other door). I have tried the lighting channels from indoor, outdoor and both and it seems to have no affect or make the whole of the door black on the outside. If anyone can help it would be great. Any other tips about using indoor and outdoor channels will also help a lot.
PS. Outdoor lighting doesn't look natural at all and even with a dark light it appears bright. Maybe I haven't set it up correctly and that could be why?
PS. Outdoor lighting doesn't look natural at all and even with a dark light it appears bright. Maybe I haven't set it up correctly and that could be why?
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